That is the general consensus when looking at it but I the technology to make it happen is perfectly within reach of both Foundry and Side effects, a different thing is if they have the appetite for it (foundry certainly looks like it)
I have been rigging with Houdini and it is way way way more powerful than anything you could imagine for Maya, it is only the animation toolset that is not 100% there and the fact that it is very difficult to find good riggers with Houdini but I am certain I will be testing it in real production very very soon. Will let you know because I really thing that seems to be the only bastion where Maya has been granted the crown, I still think XSI animation tools are much better and the rigging too.. the only two things I see Maya better is that it can handle more characters better and the deformers are more advanced that XSI. Jordi Bares [email protected] On 28 Feb 2014, at 21:41, Eric Thivierge <[email protected]> wrote: > Being super realistic, the only option for serious film work in regards to > rigging and animation is Maya. Sorry if people don't want to hear it but it > is. I personally don't see anything coming in the next 2 years that is going > to be up to the level we need it to be to do everything we can now other than > Maya. I'm not saying we won't push Fabric very hard on top of it, but for > keyframe animation, deformation effects, and general rigging tools, there > isn't anything else. > > 2 cents. > > Eric T. > > On Friday, February 28, 2014 4:32:43 PM, Nika Ragua wrote: >> aha, the thread smoothly turned into FE discussion ))) great >> Clara.io will also have nodal tools, great, great !!! >> Houdini VOP also awesome >> with your permission i`ll raise the question once again - where will >> you move ? >

