That is the general consensus when looking at it but I the technology to make 
it happen is perfectly within reach of both Foundry and Side effects, a 
different thing is if they have the appetite for it (foundry certainly looks 
like it)

I have been rigging with Houdini and it is way way way more powerful than 
anything you could imagine for Maya, it is only the animation toolset that is 
not 100% there and the fact that it is very difficult to find good riggers with 
Houdini but I am certain I will be testing it in real production very very soon.

Will let you know because I really thing that seems to be the only bastion 
where Maya has been granted the crown, I still think XSI animation tools are 
much better and the rigging too.. the only two things I see Maya better is that 
it can handle more characters better and the deformers are more advanced that 
XSI.

Jordi Bares
[email protected]

On 28 Feb 2014, at 21:41, Eric Thivierge <[email protected]> wrote:

> Being super realistic, the only option for serious film work in regards to 
> rigging and animation is Maya. Sorry if people don't want to hear it but it 
> is. I personally don't see anything coming in the next 2 years that is going 
> to be up to the level we need it to be to do everything we can now other than 
> Maya. I'm not saying we won't push Fabric very hard on top of it, but for 
> keyframe animation, deformation effects, and general rigging tools, there 
> isn't anything else.
> 
> 2 cents.
> 
> Eric T.
> 
> On Friday, February 28, 2014 4:32:43 PM, Nika Ragua wrote:
>> aha, the thread smoothly turned into FE discussion ))) great
>> Clara.io will also have nodal tools, great, great !!!
>> Houdini VOP also awesome
>> with your permission i`ll raise the question once again - where will
>> you move ?
> 


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