I can understand the merits of maya's nodel nature for rigging Eric, it
does offer a lot of interesting stuff, but how exactly is it better for
animation, there pretty close as editors go, can maya handle more rigs at a
time ? i think nCloth (as much as i have my hangups about it) and third
party like yeti are much better reasons. Hair and cloth are important
aspects to character centric endeavours.


On 28 February 2014 22:47, Mirko Jankovic <[email protected]> wrote:

> On the other hand I found both rigging and animation in Maya makes me
> vomit. But that may be due to fact that never mastered rigging in Maya
> myself as after trying it in SI it was whole new world.
> As for animation... ALL rigs I ever had to work with in Maya were made by
> riggers that should better stay away from any rigging at all. Half-riggers
> that makes half done, bad rigs that breaks and brings any comp to crawl
> with like 4fps playback.
> So unless you have like master rigger at hand.. don't count on good
> animation in Maya.
> And trust me most of small to medium studios and freelancers don't have
> access to good rigger. And that is when nightmare starts and never ends
>
>
> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge 
> <[email protected]>wrote:
>
>> Being super realistic, the only option for serious film work in regards
>> to rigging and animation is Maya. Sorry if people don't want to hear it but
>> it is. I personally don't see anything coming in the next 2 years that is
>> going to be up to the level we need it to be to do everything we can now
>> other than Maya. I'm not saying we won't push Fabric very hard on top of
>> it, but for keyframe animation, deformation effects, and general rigging
>> tools, there isn't anything else.
>>
>> 2 cents.
>>
>> Eric T.
>>
>>
>> On Friday, February 28, 2014 4:32:43 PM, Nika Ragua wrote:
>>
>>> aha, the thread smoothly turned into FE discussion ))) great
>>> Clara.io will also have nodal tools, great, great !!!
>>> Houdini VOP also awesome
>>> with your permission i`ll raise the question once again - where will
>>> you move ?
>>>
>>
>>
>

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