I will probably go with maya + FE, no visual programming but the api seems
TD friendly.


On Fri, Feb 28, 2014 at 9:00 PM, Peter Agg <[email protected]> wrote:

> "Just to get the thread on track a bit (sort of) - would people share what
> it is they like/dislike about ICE (or any other visual programming system)?"
>
> Big thumbs up
>
> Clean interface
> Low level access to basic maths functions (see also Houdini equivalent
> whose name always eludes me)
> Clear visualisation of different data types
> Definable position in the evaluation stack
> Polymorphic ports
> Locations
>
>
> What could be improved:
>
> The ICE modelling was probably *too* low level to be generally useful
> Can't easily control when to read data from other objects
> Kinematics was still a mess
> Some types of data were impossible to make shareable/procedural (e.g
> object references, object names and fcurves)
>
>
>
> On 28 February 2014 23:36, Nika Ragua <[email protected]> wrote:
>
>>
>> Just to get the thread on track a bit (sort of) - would people share what
>> it is they like/dislike about ICE (or any other visual programming system)?
>> My experience is there are often two camps: one group that are not
>> programmers (not even python), so ICE gives them a level of customization
>> previously closed to them. The other group like the emergent/tinkering
>> behaviour that node systems provide. I'm just wondering if the 'where do we
>> go next?' question is going to vary between those two sets.
>>
>> Hi, Paul, thanks for looking to the thread - i can give you a fundamental
>> feedback on this topic, if you would like to read it, because its very
>> important to me, i don`t know about the other guys exactly, how they feel
>> and where they were stuck, but in ICE there are some  flaws -  cryptic
>> parts, where people were stuck, and it took a lot of efforts to go through
>> them
>>
>>
>>
>> 2014-03-01 2:38 GMT+04:00 Eric Thivierge <[email protected]>:
>>
>> Haha, it's actually a bit interesting to see how much people are getting
>>> bent out of shape from my comment. You all know I'm a super huge fan of
>>> Softimage I hope. I've been around long enough contributing to the
>>> community enough to know that I think Softimage IS the best software to be
>>> doing rigging. I know Animal Logic is serious, erm, I worked there I should
>>> know. :P
>>>
>>> I'll try to clear it up a bit...
>>>
>>> Sorry I didn't understand it was for the pure ICE users here. For pure
>>> ICE related stuff, I'm not sure what to tell you. Probably Houdini? Maya's
>>> node graph isn't great by far. Not sure what the new versions are going to
>>> bring but it is clunky.
>>>
>>> I don't use ICE for rigging. I only use it for custom deformers and
>>> other tools. If I need to do some of that in the future Fabric is probably
>>> going to be the choice, but within Maya.
>>>
>>> Softimage is my preferred software and I'm going to be using it still
>>> within the next few years. However, during the same time I'm going to be
>>> working in Maya (I've been in both the past 9 months) and starting the
>>> transition over to Maya. Why switch? Well, you can't wait until Softimage
>>> no longer runs / isn't getting bug fixes that are crucial to getting your
>>> work done. If you're serious about working in this business, it's my
>>> opinion that you have to be pushing your tools and use of technology as
>>> much as you can or else you're going to stagnate and won't be able to pull
>>> in the work. It's nice to hear everyone that is going to continue to use
>>> and develop on Softimage once it's canned, but there have been many
>>> instances where there is a bug that needs to get fixed to get a project or
>>> plug-in done. If there is no one to fix it, how are you going to finish
>>> your tool? You're not.
>>>
>>> Animation wise, what other tool has the same level of animation editing
>>> tools with the level of rigging tools that we have in Softimage, other than
>>> Softimage?
>>>
>>> My classification of serious film work was meant that you need the full
>>> breadth of features that you find in Softimage and Maya to get the same
>>> work done that you're doing in Softimage. Do you have those tools currently
>>> in Modo? Houdini? I'm sorry but I can't take those apps seriously for
>>> rigging at this moment.
>>>
>>> I apologize for tossing in the "film" part in that statement. There are
>>> some insane work coming out of the commercial space as well. I know full
>>> well as I've done my fair share of freelance at some of those studios.
>>>
>>> Please trust me when I say I'd rather not use Maya. It's clunky, not a
>>> lot of essential small tools out of the box, full of bugs itself, but
>>> honestly it's the only valid app I see that anim and rigging can move to.
>>>
>>> Eric T.
>>>
>>>
>>
>

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