I will probably go with maya + FE, no visual programming but the api seems TD friendly.
On Fri, Feb 28, 2014 at 9:00 PM, Peter Agg <[email protected]> wrote: > "Just to get the thread on track a bit (sort of) - would people share what > it is they like/dislike about ICE (or any other visual programming system)?" > > Big thumbs up > > Clean interface > Low level access to basic maths functions (see also Houdini equivalent > whose name always eludes me) > Clear visualisation of different data types > Definable position in the evaluation stack > Polymorphic ports > Locations > > > What could be improved: > > The ICE modelling was probably *too* low level to be generally useful > Can't easily control when to read data from other objects > Kinematics was still a mess > Some types of data were impossible to make shareable/procedural (e.g > object references, object names and fcurves) > > > > On 28 February 2014 23:36, Nika Ragua <[email protected]> wrote: > >> >> Just to get the thread on track a bit (sort of) - would people share what >> it is they like/dislike about ICE (or any other visual programming system)? >> My experience is there are often two camps: one group that are not >> programmers (not even python), so ICE gives them a level of customization >> previously closed to them. The other group like the emergent/tinkering >> behaviour that node systems provide. I'm just wondering if the 'where do we >> go next?' question is going to vary between those two sets. >> >> Hi, Paul, thanks for looking to the thread - i can give you a fundamental >> feedback on this topic, if you would like to read it, because its very >> important to me, i don`t know about the other guys exactly, how they feel >> and where they were stuck, but in ICE there are some flaws - cryptic >> parts, where people were stuck, and it took a lot of efforts to go through >> them >> >> >> >> 2014-03-01 2:38 GMT+04:00 Eric Thivierge <[email protected]>: >> >> Haha, it's actually a bit interesting to see how much people are getting >>> bent out of shape from my comment. You all know I'm a super huge fan of >>> Softimage I hope. I've been around long enough contributing to the >>> community enough to know that I think Softimage IS the best software to be >>> doing rigging. I know Animal Logic is serious, erm, I worked there I should >>> know. :P >>> >>> I'll try to clear it up a bit... >>> >>> Sorry I didn't understand it was for the pure ICE users here. For pure >>> ICE related stuff, I'm not sure what to tell you. Probably Houdini? Maya's >>> node graph isn't great by far. Not sure what the new versions are going to >>> bring but it is clunky. >>> >>> I don't use ICE for rigging. I only use it for custom deformers and >>> other tools. If I need to do some of that in the future Fabric is probably >>> going to be the choice, but within Maya. >>> >>> Softimage is my preferred software and I'm going to be using it still >>> within the next few years. However, during the same time I'm going to be >>> working in Maya (I've been in both the past 9 months) and starting the >>> transition over to Maya. Why switch? Well, you can't wait until Softimage >>> no longer runs / isn't getting bug fixes that are crucial to getting your >>> work done. If you're serious about working in this business, it's my >>> opinion that you have to be pushing your tools and use of technology as >>> much as you can or else you're going to stagnate and won't be able to pull >>> in the work. It's nice to hear everyone that is going to continue to use >>> and develop on Softimage once it's canned, but there have been many >>> instances where there is a bug that needs to get fixed to get a project or >>> plug-in done. If there is no one to fix it, how are you going to finish >>> your tool? You're not. >>> >>> Animation wise, what other tool has the same level of animation editing >>> tools with the level of rigging tools that we have in Softimage, other than >>> Softimage? >>> >>> My classification of serious film work was meant that you need the full >>> breadth of features that you find in Softimage and Maya to get the same >>> work done that you're doing in Softimage. Do you have those tools currently >>> in Modo? Houdini? I'm sorry but I can't take those apps seriously for >>> rigging at this moment. >>> >>> I apologize for tossing in the "film" part in that statement. There are >>> some insane work coming out of the commercial space as well. I know full >>> well as I've done my fair share of freelance at some of those studios. >>> >>> Please trust me when I say I'd rather not use Maya. It's clunky, not a >>> lot of essential small tools out of the box, full of bugs itself, but >>> honestly it's the only valid app I see that anim and rigging can move to. >>> >>> Eric T. >>> >>> >> >

