and yeah, guys i really respect you all, and i fully understand your emotions, but this thread is about programming with blocks and arrows - where will YOU personally put your feet next ))) keep it simple, direct, head cool - no emotions, no dust
2014-03-01 3:36 GMT+04:00 Nika Ragua <[email protected]>: > > Just to get the thread on track a bit (sort of) - would people share what > it is they like/dislike about ICE (or any other visual programming system)? > My experience is there are often two camps: one group that are not > programmers (not even python), so ICE gives them a level of customization > previously closed to them. The other group like the emergent/tinkering > behaviour that node systems provide. I'm just wondering if the 'where do we > go next?' question is going to vary between those two sets. > > Hi, Paul, thanks for looking to the thread - i can give you a fundamental > feedback on this topic, if you would like to read it, because its very > important to me, i don`t know about the other guys exactly, how they feel > and where they were stuck, but in ICE there are some flaws - cryptic > parts, where people were stuck, and it took a lot of efforts to go through > them > > > > 2014-03-01 2:38 GMT+04:00 Eric Thivierge <[email protected]>: > > Haha, it's actually a bit interesting to see how much people are getting >> bent out of shape from my comment. You all know I'm a super huge fan of >> Softimage I hope. I've been around long enough contributing to the >> community enough to know that I think Softimage IS the best software to be >> doing rigging. I know Animal Logic is serious, erm, I worked there I should >> know. :P >> >> I'll try to clear it up a bit... >> >> Sorry I didn't understand it was for the pure ICE users here. For pure >> ICE related stuff, I'm not sure what to tell you. Probably Houdini? Maya's >> node graph isn't great by far. Not sure what the new versions are going to >> bring but it is clunky. >> >> I don't use ICE for rigging. I only use it for custom deformers and other >> tools. If I need to do some of that in the future Fabric is probably going >> to be the choice, but within Maya. >> >> Softimage is my preferred software and I'm going to be using it still >> within the next few years. However, during the same time I'm going to be >> working in Maya (I've been in both the past 9 months) and starting the >> transition over to Maya. Why switch? Well, you can't wait until Softimage >> no longer runs / isn't getting bug fixes that are crucial to getting your >> work done. If you're serious about working in this business, it's my >> opinion that you have to be pushing your tools and use of technology as >> much as you can or else you're going to stagnate and won't be able to pull >> in the work. It's nice to hear everyone that is going to continue to use >> and develop on Softimage once it's canned, but there have been many >> instances where there is a bug that needs to get fixed to get a project or >> plug-in done. If there is no one to fix it, how are you going to finish >> your tool? You're not. >> >> Animation wise, what other tool has the same level of animation editing >> tools with the level of rigging tools that we have in Softimage, other than >> Softimage? >> >> My classification of serious film work was meant that you need the full >> breadth of features that you find in Softimage and Maya to get the same >> work done that you're doing in Softimage. Do you have those tools currently >> in Modo? Houdini? I'm sorry but I can't take those apps seriously for >> rigging at this moment. >> >> I apologize for tossing in the "film" part in that statement. There are >> some insane work coming out of the commercial space as well. I know full >> well as I've done my fair share of freelance at some of those studios. >> >> Please trust me when I say I'd rather not use Maya. It's clunky, not a >> lot of essential small tools out of the box, full of bugs itself, but >> honestly it's the only valid app I see that anim and rigging can move to. >> >> Eric T. >> >> >

