and yeah, guys i really respect you all, and i fully understand your
emotions, but this thread is about programming with blocks and arrows -
where will YOU personally
put your feet next ))) keep it simple, direct,  head cool - no emotions, no
dust


2014-03-01 3:36 GMT+04:00 Nika Ragua <[email protected]>:

>
> Just to get the thread on track a bit (sort of) - would people share what
> it is they like/dislike about ICE (or any other visual programming system)?
> My experience is there are often two camps: one group that are not
> programmers (not even python), so ICE gives them a level of customization
> previously closed to them. The other group like the emergent/tinkering
> behaviour that node systems provide. I'm just wondering if the 'where do we
> go next?' question is going to vary between those two sets.
>
> Hi, Paul, thanks for looking to the thread - i can give you a fundamental
> feedback on this topic, if you would like to read it, because its very
> important to me, i don`t know about the other guys exactly, how they feel
> and where they were stuck, but in ICE there are some  flaws -  cryptic
> parts, where people were stuck, and it took a lot of efforts to go through
> them
>
>
>
> 2014-03-01 2:38 GMT+04:00 Eric Thivierge <[email protected]>:
>
> Haha, it's actually a bit interesting to see how much people are getting
>> bent out of shape from my comment. You all know I'm a super huge fan of
>> Softimage I hope. I've been around long enough contributing to the
>> community enough to know that I think Softimage IS the best software to be
>> doing rigging. I know Animal Logic is serious, erm, I worked there I should
>> know. :P
>>
>> I'll try to clear it up a bit...
>>
>> Sorry I didn't understand it was for the pure ICE users here. For pure
>> ICE related stuff, I'm not sure what to tell you. Probably Houdini? Maya's
>> node graph isn't great by far. Not sure what the new versions are going to
>> bring but it is clunky.
>>
>> I don't use ICE for rigging. I only use it for custom deformers and other
>> tools. If I need to do some of that in the future Fabric is probably going
>> to be the choice, but within Maya.
>>
>> Softimage is my preferred software and I'm going to be using it still
>> within the next few years. However, during the same time I'm going to be
>> working in Maya (I've been in both the past 9 months) and starting the
>> transition over to Maya. Why switch? Well, you can't wait until Softimage
>> no longer runs / isn't getting bug fixes that are crucial to getting your
>> work done. If you're serious about working in this business, it's my
>> opinion that you have to be pushing your tools and use of technology as
>> much as you can or else you're going to stagnate and won't be able to pull
>> in the work. It's nice to hear everyone that is going to continue to use
>> and develop on Softimage once it's canned, but there have been many
>> instances where there is a bug that needs to get fixed to get a project or
>> plug-in done. If there is no one to fix it, how are you going to finish
>> your tool? You're not.
>>
>> Animation wise, what other tool has the same level of animation editing
>> tools with the level of rigging tools that we have in Softimage, other than
>> Softimage?
>>
>> My classification of serious film work was meant that you need the full
>> breadth of features that you find in Softimage and Maya to get the same
>> work done that you're doing in Softimage. Do you have those tools currently
>> in Modo? Houdini? I'm sorry but I can't take those apps seriously for
>> rigging at this moment.
>>
>> I apologize for tossing in the "film" part in that statement. There are
>> some insane work coming out of the commercial space as well. I know full
>> well as I've done my fair share of freelance at some of those studios.
>>
>> Please trust me when I say I'd rather not use Maya. It's clunky, not a
>> lot of essential small tools out of the box, full of bugs itself, but
>> honestly it's the only valid app I see that anim and rigging can move to.
>>
>> Eric T.
>>
>>
>

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