whoah Eric what about animal logic..? they are not a serious studio? I thought they used softimage for rigging and animation or is that not the case anymore? that is your experience yes and thanks for the contribution but its still difficult to accept especially here on the softimage forum where I know so many expert Softimage riggers that won't be offended by what you just said because they are all really nice guys :)
And dearest Nika, unfortunately, ICE can also be used for rigging and in general building rigs is an important chunk of most TD's roles but I get what you are asking. if no ICE where next to do ICE kind of stuff? for me, nowhere at the moment. hardly scratched the surface of houdini and it does not have the same pleasures visually and mentally because, like Jordi mentioned about houdini recently, it is too deep and difficult to grasp where all the data flows at first. Once I spend much more time with it then hope it will come more natural and easier to figure out. the thing is Nika, it is exposure time. and it seems I will need more than what I've already invested in ICE just to get to the same level where I am already and feel very sad to let it go anytime soon. but please yes. keep the thread alive, suggest some alternatives to go next because now ours hands are forced and the clock is ticking . from seeing the FE 2.0 videos and what Mathieu wrote (really good stuff!) it does seem like it is going towards visual programming environment eventually. On 28 February 2014 21:57, Emilio Hernandez <[email protected]> wrote: > Hey Eric you meant if Softimage disappears right? > > Serious film work is very ambigous, don't you think? What is "serious" > film work. Only the big studios and the guys that outsorce when a big > production is going on? > > > > > > > 2014-02-28 15:51 GMT-06:00 Nika Ragua <[email protected]>: > > emmm...no no no, i meant the ICE-natural TDs - people like me, who can >> exist only in visual programming environment and can`t(don`t want) to code >> >> >> 2014-03-01 1:47 GMT+04:00 Mirko Jankovic <[email protected]>: >> >> On the other hand I found both rigging and animation in Maya makes me >>> vomit. But that may be due to fact that never mastered rigging in Maya >>> myself as after trying it in SI it was whole new world. >>> As for animation... ALL rigs I ever had to work with in Maya were made >>> by riggers that should better stay away from any rigging at all. >>> Half-riggers that makes half done, bad rigs that breaks and brings any comp >>> to crawl with like 4fps playback. >>> So unless you have like master rigger at hand.. don't count on good >>> animation in Maya. >>> And trust me most of small to medium studios and freelancers don't have >>> access to good rigger. And that is when nightmare starts and never ends >>> >>> >>> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge <[email protected] >>> > wrote: >>> >>>> Being super realistic, the only option for serious film work in regards >>>> to rigging and animation is Maya. Sorry if people don't want to hear it but >>>> it is. I personally don't see anything coming in the next 2 years that is >>>> going to be up to the level we need it to be to do everything we can now >>>> other than Maya. I'm not saying we won't push Fabric very hard on top of >>>> it, but for keyframe animation, deformation effects, and general rigging >>>> tools, there isn't anything else. >>>> >>>> 2 cents. >>>> >>>> Eric T. >>>> >>>> >>>> On Friday, February 28, 2014 4:32:43 PM, Nika Ragua wrote: >>>> >>>>> aha, the thread smoothly turned into FE discussion ))) great >>>>> Clara.io will also have nodal tools, great, great !!! >>>>> Houdini VOP also awesome >>>>> with your permission i`ll raise the question once again - where will >>>>> you move ? >>>>> >>>> >>>> >>> >> >

