Houdini, no question.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Nika Ragua
Sent: Saturday, 1 March 2014 9:50 AM
To: [email protected]
Subject: Re: ICE migration thread. no tears here )))

and yeah, guys i really respect you all, and i fully understand your emotions, 
but this thread is about programming with blocks and arrows - where will YOU 
personally
put your feet next ))) keep it simple, direct,  head cool - no emotions, no dust

2014-03-01 3:36 GMT+04:00 Nika Ragua 
<[email protected]<mailto:[email protected]>>:

Just to get the thread on track a bit (sort of) - would people share what it is 
they like/dislike about ICE (or any other visual programming system)? My 
experience is there are often two camps: one group that are not programmers 
(not even python), so ICE gives them a level of customization previously closed 
to them. The other group like the emergent/tinkering behaviour that node 
systems provide. I'm just wondering if the 'where do we go next?' question is 
going to vary between those two sets.

Hi, Paul, thanks for looking to the thread - i can give you a fundamental 
feedback on this topic, if you would like to read it, because its very 
important to me, i don`t know about the other guys exactly, how they feel and 
where they were stuck, but in ICE there are some  flaws -  cryptic parts, where 
people were stuck, and it took a lot of efforts to go through them


2014-03-01 2:38 GMT+04:00 Eric Thivierge 
<[email protected]<mailto:[email protected]>>:

Haha, it's actually a bit interesting to see how much people are getting bent 
out of shape from my comment. You all know I'm a super huge fan of Softimage I 
hope. I've been around long enough contributing to the community enough to know 
that I think Softimage IS the best software to be doing rigging. I know Animal 
Logic is serious, erm, I worked there I should know. :P

I'll try to clear it up a bit...

Sorry I didn't understand it was for the pure ICE users here. For pure ICE 
related stuff, I'm not sure what to tell you. Probably Houdini? Maya's node 
graph isn't great by far. Not sure what the new versions are going to bring but 
it is clunky.

I don't use ICE for rigging. I only use it for custom deformers and other 
tools. If I need to do some of that in the future Fabric is probably going to 
be the choice, but within Maya.

Softimage is my preferred software and I'm going to be using it still within 
the next few years. However, during the same time I'm going to be working in 
Maya (I've been in both the past 9 months) and starting the transition over to 
Maya. Why switch? Well, you can't wait until Softimage no longer runs / isn't 
getting bug fixes that are crucial to getting your work done. If you're serious 
about working in this business, it's my opinion that you have to be pushing 
your tools and use of technology as much as you can or else you're going to 
stagnate and won't be able to pull in the work. It's nice to hear everyone that 
is going to continue to use and develop on Softimage once it's canned, but 
there have been many instances where there is a bug that needs to get fixed to 
get a project or plug-in done. If there is no one to fix it, how are you going 
to finish your tool? You're not.

Animation wise, what other tool has the same level of animation editing tools 
with the level of rigging tools that we have in Softimage, other than Softimage?

My classification of serious film work was meant that you need the full breadth 
of features that you find in Softimage and Maya to get the same work done that 
you're doing in Softimage. Do you have those tools currently in Modo? Houdini? 
I'm sorry but I can't take those apps seriously for rigging at this moment.

I apologize for tossing in the "film" part in that statement. There are some 
insane work coming out of the commercial space as well. I know full well as 
I've done my fair share of freelance at some of those studios.

Please trust me when I say I'd rather not use Maya. It's clunky, not a lot of 
essential small tools out of the box, full of bugs itself, but honestly it's 
the only valid app I see that anim and rigging can move to.

Eric T.


Reply via email to