Mihai: My attitude is NOT "uh, lets try to make the best of it"
My attitude is: "Goodbye, I am going elsewhere. If they treat me and my peers this way, then I will not be a part of their success." The fact that I am not personally attacking anyone should NOT be mistaken for a "Meh" attitude. I just chose not to react like that. Here at home, of course, I am swearing all the time. I just feel that after all my years with Alias PowerAnimator, then Maya, then Softimage I am tired of it. Learning more 3D software should not be ANOTHER thing that I have to do. I could switch right back to Maya right now, I co-authored a freaking 818 page book about Maya in 1999 for God sakes, but I will not switch to Maya. Ever. For a time, I was the loudest supporter of Maya on the face of planet earth. Then it screwed me in production for too many years. so I moved on to Softimage. I was FAR happier there. Then Autodesk purchased them, and I was worried, but the product was all I cared about. Now they have removed that product. I want a great product and no worries that the company I am purchasing from is lying to me. So since there does not seem to be anything I can do about it, I am doing the only thing I can do, which is move on. I am voting with my wallet, the only vote in this I seem to get. This is possibly the WORST way to end a customer relationship EVER. Autodesk just alienated many people in one fell swoop, they planted major doubt in the minds of ALL their DCC customers. What a bad decision. I am angry, I am sad, I am *tremendously *pissed off. However, I am not "uh, lets try to make the best of it". On Fri, Mar 7, 2014 at 4:59 PM, Mihai Iliuta <[email protected]> wrote: > No Perry, sometimes, just sometimes you have to say enough is enough. > > Your reactions make me want to ask you: what would it take to finally make > you say enough is enough? What would it take for you to say, I know this > isn't the most practical thing to do, I know it isn't the most rational, > but it's the right thing to do. > > You allow yourselves to get fucked over and over again, and each time have > the same reaction...."uh, lets try to make the best of it". > > > > On Fri, Mar 7, 2014 at 10:55 PM, Perry Harovas <[email protected]>wrote: > >> And to be clear, I agree with Mauricio too. >> >> I hate everything about this decision, but resorting to >> swearing and name calling won't help the situation. >> >> Not to dismiss the anger that Mihai has, as I have it too, just saying >> that being >> less aggressive and insulting will more likely keep the discussion >> flowing. >> >> >> >> >> On Fri, Mar 7, 2014 at 4:51 PM, Daniel Kim <[email protected]> wrote: >> >>> Agree with Mauricio >>> >>> >>> ------------------------------------------------------------------- >>> Daniel Kim >>> Animation Director & Professional 3D Generalist >>> http://www.danielkim3d.com >>> ------------------------------------------------------------------- >>> >>> >>> >>> >>> On Sat, Mar 8, 2014 at 10:46 AM, MaurĂcio PC <[email protected]>wrote: >>> >>>> Come on ... is not like he has the final say on things. Attacking him >>>> personally won't solve a thing. >>>> >>>> Let's all act like grown ups. >>>> >>>> >>>> I curse AD as a company ... but as a company it has employees and most >>>> of the time they don't have a fault on how things worked out. >>>> >>>> >>>> Anyway ... just chill out on the personal attacks. >>>> >>>> >>>> On Fri, Mar 7, 2014 at 6:43 PM, Mihai Iliuta <[email protected]>wrote: >>>> >>>>> You are listening?? >>>>> >>>>> Ok, listen to your own bullshit: >>>>> >>>>> "The first is to flatly call out that the rumor that the eol of >>>>> Softimage and 3dsmax is upon us is totally false." >>>>> >>>>> "Cory Mogk is now also responsible for Softimage and we have been >>>>> working with the team on the future of the product with lots of key >>>>> customers." >>>>> >>>>> "We understand people make their living from this software and that >>>>> they make huge decisions about their projects and companies and we take >>>>> that responsibility very seriously." >>>>> >>>>> "Again the door is open to contact us or challenge us. Please let >>>>> everyone you know their products are safe." >>>>> >>>>> >>>>> So today, we can safely say you are a lying piece of shit. You have no >>>>> dignity, you have no character, and you have no word. I can't imagine any >>>>> developer feeling any pride anymore working for you or this fucked up >>>>> company. What you have done here and HOW you've done it, is irreparable >>>>> and >>>>> you and your company is from now on going downhill. You expect anybody to >>>>> ever trust you or your company again? Is that worth anything for a >>>>> business? It's worth everything. >>>>> >>>>> Nobody finds it in the least suspicious why SI was killed now? When >>>>> the whole community around SI and the nr of independent developers working >>>>> developing tools for it was at an all time high??? >>>>> >>>>> I don't know when you lost your balls and your word Mr. Vienneau, but >>>>> "good luck" regaining both. >>>>> >>>>> Piece of shit. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On Fri, Mar 7, 2014 at 10:05 PM, Perry Harovas <[email protected] >>>>> > wrote: >>>>> >>>>>> While Dan's heart is breaking (and so is mine), I still have (at >>>>>> least) one nagging question: >>>>>> >>>>>> Clearly this has been under discussion for a while at Autodesk, so >>>>>> why were the following comments >>>>>> from September 5th of 2012 made: >>>>>> >>>>>> *"The rumor that the EOL of Softimage and 3DS Max is upon us is >>>>>> totally false."* >>>>>> >>>>>> So, if I understand this correctly, what I get out of it is that when >>>>>> Autodesk assures customers that their product is not on the chopping >>>>>> block, >>>>>> that statement is really only good for about a year and a half (less >>>>>> if you take into account that this EOL must have been decided a while >>>>>> back). >>>>>> >>>>>> That doesn't imbue anyone with much confidence. I am not a 3DS Max >>>>>> user, but if I was, I think I'd be worried, and would take any Autodesk >>>>>> assurances that there was no reason to worry >>>>>> with a very large grain of salt. >>>>>> >>>>>> Can someone please, finally, address this? >>>>>> >>>>>> Thank you >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On Fri, Mar 7, 2014 at 3:47 PM, Tim Crowson < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Thanks Chris! And thanks as well for the update to the licensing >>>>>>> terms. That's a big deal. >>>>>>> -Tim >>>>>>> >>>>>>> >>>>>>> On 3/7/2014 2:14 PM, Dan Pejril wrote: >>>>>>> >>>>>>> Good to know you are listening. >>>>>>> >>>>>>> If you listen closely, you can heart my heart breaking.... >>>>>>> >>>>>>> On 3/7/2014 3:01 PM, Chris Vienneau wrote: >>>>>>> >>>>>>> Hi everyone, >>>>>>> >>>>>>> I just want to let you know there are people from the maya dev and >>>>>>> pm teams coming online to this forum but we are shipping software and >>>>>>> answering a lot of calls but the mails you are writing are being passed >>>>>>> back and forth as they are coming at a furious pace. Stay tuned for some >>>>>>> answers and we plan on doing some private webinars under NDA for soft >>>>>>> users >>>>>>> to ask questions direct to us. Anyone interested in such a thing please >>>>>>> write me a private mail at [email protected] >>>>>>> <mailto:[email protected]> <[email protected]>. >>>>>>> >>>>>>> Thx. >>>>>>> >>>>>>> Cv/ >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> Perry Harovas >>>>>> 203-448-7206 >>>>>> Animation and Visual Effects >>>>>> >>>>>> http://www.TheAfterImage.com <http://www.theafterimage.com/> >>>>>> >>>>>> -24 years experience >>>>>> -Co-Author of "Mastering >>>>>> Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212> >>>>>> -Member of the Visual Effects Society >>>>>> (VES)<http://www.visualeffectssociety.com/> >>>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> gonebadfx.com >>>> - your source for bad fx >>>> >>> >>> >> >> >> -- >> >> >> >> >> >> Perry Harovas >> 203-448-7206 >> Animation and Visual Effects >> >> http://www.TheAfterImage.com <http://www.theafterimage.com/> >> >> -24 years experience >> -Co-Author of "Mastering >> Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212> >> -Member of the Visual Effects Society >> (VES)<http://www.visualeffectssociety.com/> >> > > -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com <http://www.theafterimage.com/> -24 years experience -Co-Author of "Mastering Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212> -Member of the Visual Effects Society (VES)<http://www.visualeffectssociety.com/>

