Too much things Maya is missing actually.

*GATOR, ICE, Gear, Unfold, Pass render* and so many.
And, one of most important thing is, there is no *Subdivision* modeling in
Maya. There used to be, but it's gone. They normally use *Smooth* to
render... how ridiculous software is that...


-------------------------------------------------------------------
Daniel Kim
Animation Director & Professional 3D Generalist
http://www.danielkim3d.com
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On Sun, Mar 9, 2014 at 1:58 AM, Sofronis Efstathiou <
[email protected]> wrote:

>
> I hear there is little or no implementation of a non-linear workflow in
> Maya - particularly in Animation and rigging. Trax editor is poorly
> implemented, and making changes to rig and envelope is problematic. I hear
> adding additional deformers to an envelope means you are required to
> re-weight the entire character - is that true? How does Maya deal with
> production based changes to assets mid flow? Important, as students tend to
> make a number of mistakes whilst learning - the freedom that Softimage and
> Houdini affords students is fantastic from an educators perspective.
>
> No Gator - transferring envelope Weight, weight maps, shapes and UV's from
> lores to Hires  meshes - is this possible in Maya?
>
> Cheers
>
> Sofronis Efstathiou
>
> Postgraduate Framework Leader and BFX Competition and Festival Director
> Computer Animation Academic Group
> National Centre for Computer Animation
>
> Email: [email protected]<mailto:[email protected]>
>
> Tel: +44 (0) 1202 965805
>
> Profile: http://uk.linkedin.com/in/sofronisefstathiou
>
> Student Work:
> http://www.youtube.com/NCCA3DAnimation
> http://www.youtube.com/NCCADigitalFX
> http://www.youtube.com/NCCAAnimation
>
> [cid:2B0EDAED-9913-41E3-A368-B68A42C12FB1]<http://ncca.bournemouth.ac.uk/>
>  [cid:1824EE91-6B3B-4E3C-8317-08F02CB7EE56] <http://www.bfxfestival.com/>
>
>
> [cid:B348D44D-AA6E-47AC-9041-848D9C191EBD]
>
> Awarded for world-class computer animation teaching
> with wide scientific and creative applications
>
>
> From: Nicolas Esposito <[email protected]<mailto:[email protected]>>
> Reply-To: Autodesk softimage <[email protected]<mailto:
> [email protected]>>
> Date: Saturday, 8 March 2014 12:48
> To: Autodesk softimage <[email protected]<mailto:
> [email protected]>>
> Subject: Re: Maya feature request from Softimage users
>
>
> I would go the opposite direction:
> Get Softimage core,reskin everything so it'll look like Maya,with UI
> improvement,add Maya best tools and you're done
>
> Il 07/mar/2014 19:29 "Siew Yi Liang" <[email protected]<mailto:
> [email protected]>> ha scritto:
> Hello Jeremie!
>
> Missing GATOR and ICE the most, and clusters riding with the mesh by
> default, and the procedural workflow throughout. :D Also having a proper
> shapes manager, although there is one little script by Daniel S. Lima which
> mimics XSI's shape manager and is really nice to work with for getting pose
> space deformation in Maya working.
>
> Also there is no in-built way in Maya to handle PSD unless you write your
> own angle/cone reader...really silly oversight I feel. Even if it is
> possible to build my own with nodes. (And nodes in Maya really need the
> equivalent of the Compounds in ICE...)
>
> Off-topic though, sorry: a little while ago I think I remember you
> mentioning that at Blur you were working on something more powerful than
> GEAR and were planning to release it eventually? Are those plans canned
> now? :X
>
> (BTW are you going to do any more cmivfx tutorials? :D )
>
> Yours sincerely,
> Siew Yi Liang
>
> On 3/7/2014 10:22 AM, Emilio Hernandez wrote:
> Ability to drag and drop objects in the outliner under other objects like
> the explorer.
> Ability to have non transformation groups
>
> Pfff I am working in Maya right now, as I am required to do so, the list
> is so long as I continue to do stuff.
>
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-07 12:18 GMT-06:00 Jason S <[email protected]<mailto:
> [email protected]>>:
> Problem-solving  without  problem-solving-code-departments
>
> On 03/07/14 13:15, Emilio Hernandez wrote:
> +1
>
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-07 12:14 GMT-06:00 Rob Chapman <[email protected]<mailto:
> [email protected]>>:
>
> No icons..?  :D
>
> On 7 Mar 2014 18:10, "Emilio Hernandez" <[email protected]<mailto:
> [email protected]>> wrote:
> Independency of child parameters from parent objects.  LIke for example if
> you want to hide the parent and leave the child visible, and not spread all
> of this throught the hierarchy.
>
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-07 12:05 GMT-06:00 Emilio Hernandez <[email protected]<mailto:
> [email protected]>>:
> Ability to change the same parameters in a multi selection objects
>
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-07 12:03 GMT-06:00 Adam Sale <[email protected]<mailto:
> [email protected]>>:
>
>
> Gator
> Decent set of shatter and sim tools ala implosia and momentum
> Face robot type functionality
>
> On Mar 7, 2014 10:00 AM, "Emilio Hernandez" <[email protected]<mailto:
> [email protected]>> wrote:
> Oh I thought it was mentioned "officialy" by Autodesk.  If that was the
> case probably will be the opposite.  But if it is a rumor then it might be
> there....  We just need like 6 years so it will become true.
>
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-07 11:54 GMT-06:00 Nic Sievers <[email protected]<mailto:
> [email protected]>>:
> nope, I haven't used it.   I should have specifically said its a rumor,
> instead of I believe.
>
>
> On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet <
> [email protected]<mailto:[email protected]>>
> wrote:
> And I believe you're breaking the NDA here?
>
>
>
> On 7 March 2014 12:47, Nic Sievers <[email protected]<mailto:
> [email protected]>> wrote:
> I believe Maya 2015 adds a new unfold3D tool...
>
>
> On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena <
> [email protected]<mailto:[email protected]>> wrote:
> uv unfold please!!
>
> ...really dont like maya uv's tools!
>
>
>
> IMDB<http://www.imdb.com/name/nm4755969/> | Portfolio <http://envmanu.com>
> <http://envmanu.carbonmade.com/> | Vimeo<
> http://vimeo.com/manuelhuertasmarchena> | Linkedin<
> http://www.linkedin.com/in/manuelhuertas>
>
>
> ________________________________
> Date: Fri, 7 Mar 2014 17:30:22 +0000
> Subject: Re: Maya feature request from Softimage users
> From: [email protected]<mailto:[email protected]>
> To: [email protected]<mailto:[email protected]
> >
>
>
> the ability to show/hide components, like in every other DCC ever made.
>
> the ability to relax selections of polygons edges and vertexes.
>
> neither of these should prove to be too difficult... baby steps
>
>
> On 7 March 2014 17:23, Oscar Juarez <[email protected]<mailto:
> [email protected]>> wrote:
> You nailed right there Jeremie, basically being flexible when rigging,
> every day I go splitting geometry, regatoring meshes, and merging again,
> transfering everything seamlessly.
>
> Multi attribute editor, it's really stupid that when you select multiple
> things you only see one at a time in the attribute editor, there is the
> spreadsheet editor but that sucks in comparison.
>
>
> On Fri, Mar 7, 2014 at 6:11 PM, Jason S <[email protected]<mailto:
> [email protected]>> wrote:
> Maya 2039 (rewritten)
>
> On 03/07/14 12:06, Mirko Jankovic wrote:
>
> stable non destructive workflow
>
>
>
>
>
>
>
>
> --
> Christopher Crouzet
> http://christophercrouzet.com
>
>
>
>
>
>
>
>
>
>
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