Too much things Maya is missing actually. *GATOR, ICE, Gear, Unfold, Pass render* and so many. And, one of most important thing is, there is no *Subdivision* modeling in Maya. There used to be, but it's gone. They normally use *Smooth* to render... how ridiculous software is that...
------------------------------------------------------------------- Daniel Kim Animation Director & Professional 3D Generalist http://www.danielkim3d.com ------------------------------------------------------------------- On Sun, Mar 9, 2014 at 1:58 AM, Sofronis Efstathiou < [email protected]> wrote: > > I hear there is little or no implementation of a non-linear workflow in > Maya - particularly in Animation and rigging. Trax editor is poorly > implemented, and making changes to rig and envelope is problematic. I hear > adding additional deformers to an envelope means you are required to > re-weight the entire character - is that true? How does Maya deal with > production based changes to assets mid flow? Important, as students tend to > make a number of mistakes whilst learning - the freedom that Softimage and > Houdini affords students is fantastic from an educators perspective. > > No Gator - transferring envelope Weight, weight maps, shapes and UV's from > lores to Hires meshes - is this possible in Maya? > > Cheers > > Sofronis Efstathiou > > Postgraduate Framework Leader and BFX Competition and Festival Director > Computer Animation Academic Group > National Centre for Computer Animation > > Email: [email protected]<mailto:[email protected]> > > Tel: +44 (0) 1202 965805 > > Profile: http://uk.linkedin.com/in/sofronisefstathiou > > Student Work: > http://www.youtube.com/NCCA3DAnimation > http://www.youtube.com/NCCADigitalFX > http://www.youtube.com/NCCAAnimation > > [cid:2B0EDAED-9913-41E3-A368-B68A42C12FB1]<http://ncca.bournemouth.ac.uk/> > [cid:1824EE91-6B3B-4E3C-8317-08F02CB7EE56] <http://www.bfxfestival.com/> > > > [cid:B348D44D-AA6E-47AC-9041-848D9C191EBD] > > Awarded for world-class computer animation teaching > with wide scientific and creative applications > > > From: Nicolas Esposito <[email protected]<mailto:[email protected]>> > Reply-To: Autodesk softimage <[email protected]<mailto: > [email protected]>> > Date: Saturday, 8 March 2014 12:48 > To: Autodesk softimage <[email protected]<mailto: > [email protected]>> > Subject: Re: Maya feature request from Softimage users > > > I would go the opposite direction: > Get Softimage core,reskin everything so it'll look like Maya,with UI > improvement,add Maya best tools and you're done > > Il 07/mar/2014 19:29 "Siew Yi Liang" <[email protected]<mailto: > [email protected]>> ha scritto: > Hello Jeremie! > > Missing GATOR and ICE the most, and clusters riding with the mesh by > default, and the procedural workflow throughout. :D Also having a proper > shapes manager, although there is one little script by Daniel S. Lima which > mimics XSI's shape manager and is really nice to work with for getting pose > space deformation in Maya working. > > Also there is no in-built way in Maya to handle PSD unless you write your > own angle/cone reader...really silly oversight I feel. Even if it is > possible to build my own with nodes. (And nodes in Maya really need the > equivalent of the Compounds in ICE...) > > Off-topic though, sorry: a little while ago I think I remember you > mentioning that at Blur you were working on something more powerful than > GEAR and were planning to release it eventually? Are those plans canned > now? :X > > (BTW are you going to do any more cmivfx tutorials? :D ) > > Yours sincerely, > Siew Yi Liang > > On 3/7/2014 10:22 AM, Emilio Hernandez wrote: > Ability to drag and drop objects in the outliner under other objects like > the explorer. > Ability to have non transformation groups > > Pfff I am working in Maya right now, as I am required to do so, the list > is so long as I continue to do stuff. > > ------------------------------------------------------- > Emilio Hernández VFX & 3D animation. > > > 2014-03-07 12:18 GMT-06:00 Jason S <[email protected]<mailto: > [email protected]>>: > Problem-solving without problem-solving-code-departments > > On 03/07/14 13:15, Emilio Hernandez wrote: > +1 > > ------------------------------------------------------- > Emilio Hernández VFX & 3D animation. > > > 2014-03-07 12:14 GMT-06:00 Rob Chapman <[email protected]<mailto: > [email protected]>>: > > No icons..? :D > > On 7 Mar 2014 18:10, "Emilio Hernandez" <[email protected]<mailto: > [email protected]>> wrote: > Independency of child parameters from parent objects. LIke for example if > you want to hide the parent and leave the child visible, and not spread all > of this throught the hierarchy. > > ------------------------------------------------------- > Emilio Hernández VFX & 3D animation. > > > 2014-03-07 12:05 GMT-06:00 Emilio Hernandez <[email protected]<mailto: > [email protected]>>: > Ability to change the same parameters in a multi selection objects > > ------------------------------------------------------- > Emilio Hernández VFX & 3D animation. > > > 2014-03-07 12:03 GMT-06:00 Adam Sale <[email protected]<mailto: > [email protected]>>: > > > Gator > Decent set of shatter and sim tools ala implosia and momentum > Face robot type functionality > > On Mar 7, 2014 10:00 AM, "Emilio Hernandez" <[email protected]<mailto: > [email protected]>> wrote: > Oh I thought it was mentioned "officialy" by Autodesk. If that was the > case probably will be the opposite. But if it is a rumor then it might be > there.... We just need like 6 years so it will become true. > > ------------------------------------------------------- > Emilio Hernández VFX & 3D animation. > > > 2014-03-07 11:54 GMT-06:00 Nic Sievers <[email protected]<mailto: > [email protected]>>: > nope, I haven't used it. I should have specifically said its a rumor, > instead of I believe. > > > On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet < > [email protected]<mailto:[email protected]>> > wrote: > And I believe you're breaking the NDA here? > > > > On 7 March 2014 12:47, Nic Sievers <[email protected]<mailto: > [email protected]>> wrote: > I believe Maya 2015 adds a new unfold3D tool... > > > On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena < > [email protected]<mailto:[email protected]>> wrote: > uv unfold please!! > > ...really dont like maya uv's tools! > > > > IMDB<http://www.imdb.com/name/nm4755969/> | Portfolio <http://envmanu.com> > <http://envmanu.carbonmade.com/> | Vimeo< > http://vimeo.com/manuelhuertasmarchena> | Linkedin< > http://www.linkedin.com/in/manuelhuertas> > > > ________________________________ > Date: Fri, 7 Mar 2014 17:30:22 +0000 > Subject: Re: Maya feature request from Softimage users > From: [email protected]<mailto:[email protected]> > To: [email protected]<mailto:[email protected] > > > > > the ability to show/hide components, like in every other DCC ever made. > > the ability to relax selections of polygons edges and vertexes. > > neither of these should prove to be too difficult... baby steps > > > On 7 March 2014 17:23, Oscar Juarez <[email protected]<mailto: > [email protected]>> wrote: > You nailed right there Jeremie, basically being flexible when rigging, > every day I go splitting geometry, regatoring meshes, and merging again, > transfering everything seamlessly. > > Multi attribute editor, it's really stupid that when you select multiple > things you only see one at a time in the attribute editor, there is the > spreadsheet editor but that sucks in comparison. > > > On Fri, Mar 7, 2014 at 6:11 PM, Jason S <[email protected]<mailto: > [email protected]>> wrote: > Maya 2039 (rewritten) > > On 03/07/14 12:06, Mirko Jankovic wrote: > > stable non destructive workflow > > > > > > > > > -- > Christopher Crouzet > http://christophercrouzet.com > > > > > > > > > > > BU is a Disability Two Ticks Employer and has signed up to the Mindful > Employer charter. Information about the accessibility of University > buildings can be found on the BU DisabledGo webpages [ > http://www.disabledgo.com/en/org/bournemouth-university ] > This email is intended only for the person to whom it is addressed and may > contain confidential information. If you have received this email in error, > please notify the sender and delete this email, which must not be copied, > distributed or disclosed to any other person. > Any views or opinions presented are solely those of the author and do not > necessarily represent those of Bournemouth University or its subsidiary > companies. Nor can any contract be formed on behalf of the University or > its subsidiary companies via email. > > -- > This message has been scanned for viruses and > dangerous content by MailScanner, and is > believed to be clean. > >

