How does the OpenSubDiv fit in there then? -------------------------------------------- Eric Thivierge http://www.ethivierge.com
On Sat, Mar 8, 2014 at 4:24 PM, David Gallagher < [email protected]> wrote: > > Sadly true. And it causes endless problems with clusters and materials. > > However, if you use other renderers (not Maya renderer) you don't have to > subdivide polys/smooth though. You just use the smooth "preview" (3 button) > for viewport purposes. > > There are so many things that are absurdly substandard compared with > Softimage. > > Their subD modeling was bizarre. You had to convert the object to it. Then > if you wanted to change topology, you had to convert back. It was crazy, so > no one really used it (They did a few times at Blue Sky) . So it sounds > like they dropped it. >

