How does the OpenSubDiv fit in there then?

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Sat, Mar 8, 2014 at 4:24 PM, David Gallagher <
[email protected]> wrote:

>
> Sadly true. And it causes endless problems with clusters and materials.
>
> However, if you use other renderers (not Maya renderer) you don't have to
> subdivide polys/smooth though. You just use the smooth "preview" (3 button)
> for viewport purposes.
>
> There are so many things that are absurdly substandard  compared with
> Softimage.
>
> Their subD modeling was bizarre. You had to convert the object to it. Then
> if you wanted to change topology, you had to convert back. It was crazy, so
> no one really used it (They did a few times at Blue Sky) . So it sounds
> like they dropped it.
>

Reply via email to