Sadly true. And it causes endless problems with clusters and materials.

However, if you use other renderers (not Maya renderer) you don't have to subdivide polys/smooth though. You just use the smooth "preview" (3 button) for viewport purposes.

There are so many things that are absurdly substandard compared with Softimage.

Their subD modeling was bizarre. You had to convert the object to it. Then if you wanted to change topology, you had to convert back. It was crazy, so no one really used it (They did a few times at Blue Sky) . So it sounds like they dropped it.

On 3/8/2014 2:17 PM, Greg Punchatz wrote:
"And, one of most important thing is, there is no *Subdivision* modeling in Maya. There used to be, but it's gone. They normally use *Smooth* to render... how ridiculous software is that..."

I have heard some crap about maya that blows my mind.... but I am pretty sure you are missing something.. otherwise there would be Maya users jumping off bridges everywhere....they already cant edit in multi mode "why would I do that?? I would just write a script to do it" said the maya user...sigh"




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