Also modeling in subd mode is prone to crashing a lot. Le 8 mars 2014 22:25, "David Gallagher" <[email protected]> a écrit :
> > Sadly true. And it causes endless problems with clusters and materials. > > However, if you use other renderers (not Maya renderer) you don't have to > subdivide polys/smooth though. You just use the smooth "preview" (3 button) > for viewport purposes. > > There are so many things that are absurdly substandard compared with > Softimage. > > Their subD modeling was bizarre. You had to convert the object to it. Then > if you wanted to change topology, you had to convert back. It was crazy, so > no one really used it (They did a few times at Blue Sky) . So it sounds > like they dropped it. > > On 3/8/2014 2:17 PM, Greg Punchatz wrote: > > "And, one of most important thing is, there is no *Subdivision* modeling > in Maya. There used to be, but it's gone. They normally use *Smooth* to > render... how ridiculous software is that..." > > I have heard some crap about maya that blows my mind.... but I am pretty > sure you are missing something.. otherwise there would be Maya users > jumping off bridges everywhere....they already cant edit in multi mode "why > would I do that?? I would just write a script to do it" said the maya > user...sigh" > > > > >

