Also modeling in subd mode is prone to crashing a lot.
Le 8 mars 2014 22:25, "David Gallagher" <[email protected]> a
écrit :

>
> Sadly true. And it causes endless problems with clusters and materials.
>
> However, if you use other renderers (not Maya renderer) you don't have to
> subdivide polys/smooth though. You just use the smooth "preview" (3 button)
> for viewport purposes.
>
> There are so many things that are absurdly substandard  compared with
> Softimage.
>
> Their subD modeling was bizarre. You had to convert the object to it. Then
> if you wanted to change topology, you had to convert back. It was crazy, so
> no one really used it (They did a few times at Blue Sky) . So it sounds
> like they dropped it.
>
> On 3/8/2014 2:17 PM, Greg Punchatz wrote:
>
>  "And, one of most important thing is, there is no *Subdivision* modeling
> in Maya. There used to be, but it's gone. They normally use *Smooth* to
> render... how ridiculous software is that..."
>
>  I have heard some crap about maya that blows my mind.... but I am pretty
> sure you are missing something.. otherwise there would be Maya users
> jumping off bridges everywhere....they already cant edit in multi mode "why
> would I do that?? I would just write a script to do it" said the maya
> user...sigh"
>
>
>
>
>

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