For now it's just an opengl shader plugin for realtime viewing. If your
renderer is also suporting it, then it's just interpreted like that.
Le 8 mars 2014 22:27, "Eric Thivierge" <ethivie...@gmail.com> a écrit :

> How does the OpenSubDiv fit in there then?
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Sat, Mar 8, 2014 at 4:24 PM, David Gallagher <
> davegsoftimagel...@gmail.com> wrote:
>
>>
>> Sadly true. And it causes endless problems with clusters and materials.
>>
>> However, if you use other renderers (not Maya renderer) you don't have to
>> subdivide polys/smooth though. You just use the smooth "preview" (3 button)
>> for viewport purposes.
>>
>> There are so many things that are absurdly substandard  compared with
>> Softimage.
>>
>> Their subD modeling was bizarre. You had to convert the object to it.
>> Then if you wanted to change topology, you had to convert back. It was
>> crazy, so no one really used it (They did a few times at Blue Sky) . So it
>> sounds like they dropped it.
>>
>

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