For now it's just an opengl shader plugin for realtime viewing. If your renderer is also suporting it, then it's just interpreted like that. Le 8 mars 2014 22:27, "Eric Thivierge" <ethivie...@gmail.com> a écrit :
> How does the OpenSubDiv fit in there then? > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > On Sat, Mar 8, 2014 at 4:24 PM, David Gallagher < > davegsoftimagel...@gmail.com> wrote: > >> >> Sadly true. And it causes endless problems with clusters and materials. >> >> However, if you use other renderers (not Maya renderer) you don't have to >> subdivide polys/smooth though. You just use the smooth "preview" (3 button) >> for viewport purposes. >> >> There are so many things that are absurdly substandard compared with >> Softimage. >> >> Their subD modeling was bizarre. You had to convert the object to it. >> Then if you wanted to change topology, you had to convert back. It was >> crazy, so no one really used it (They did a few times at Blue Sky) . So it >> sounds like they dropped it. >> >