Talking about this very topic and what we could do with this new framework is 
where we want contributors. The big thing we have tried to deal with this in 
this new framework is scale. A decent machine is chunking through 30-40 m 
particles and displaying that in the viewport which is impossible in Maya 2014. 
A great machine with lots of RAM (64 g) was working with 200 m flip particles. 
We are literally rendering out the scenes that will make up the new feature 
videos to show this off and I will probably just leak it here to keep the 
conversation going. The best starting point for the discussion is this article:



https://www.fxguide.com/featured/bifrost-the-return-of-the-naiad-team-with-a-bridge-to-ice/



But for those of that have signed up for a private discussion we will talk much 
more about what we are doing and what we could do to in the transition time 
frame so you can compare your options.



cv/



________________________________
From: [email protected] 
[[email protected]] on behalf of Gustavo Eggert Boehs 
[[email protected]]
Sent: Sunday, March 09, 2014 10:51 AM
To: SI mailing list
Subject: Re: Migrate Ice

I hope it gets as broad a scope as ICE and can be used for other things than 
flip fluid sims...
Although just those great flip fluid sims will attract much attention by itself 
I bet...

ducks

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