Same here

On Sun, Mar 9, 2014 at 9:15 PM, Martin Contel <[email protected]> wrote:

> I'm interested in this "private discussion" too.
>
> --
> Martin Contel
> Square Enix (Visual Works)
>
>
> On Mon, Mar 10, 2014 at 6:32 AM, Chris Marshall <[email protected]
> > wrote:
>
>> Sorry, how do we sign up for a private discussion?
>>
>>
>>
>> On Sunday, 9 March 2014, Chris Vienneau <[email protected]>
>> wrote:
>>
>>> Talking about this very topic and what we could do with this new
>>> framework is where we want contributors. The big thing we have tried to
>>> deal with this in this new framework is scale. A decent machine is chunking
>>> through 30-40 m particles and displaying that in the viewport which is
>>> impossible in Maya 2014. A great machine with lots of RAM (64 g) was
>>> working with 200 m flip particles. We are literally rendering out the
>>> scenes that will make up the new feature videos to show this off and I will
>>> probably just leak it here to keep the conversation going. The best
>>> starting point for the discussion is this article:
>>>
>>>
>>>
>>>
>>> https://www.fxguide.com/featured/bifrost-the-return-of-the-naiad-team-with-a-bridge-to-ice/
>>>
>>>
>>>
>>> But for those of that have signed up for a private discussion we will
>>> talk much more about what we are doing and what we could do to in the
>>> transition time frame so you can compare your options.
>>>
>>>
>>>
>>> cv/
>>>
>>>
>>>
>>> ________________________________
>>> From: [email protected] [
>>> [email protected]] on behalf of Gustavo Eggert
>>> Boehs [[email protected]]
>>> Sent: Sunday, March 09, 2014 10:51 AM
>>> To: SI mailing list
>>> Subject: Re: Migrate Ice
>>>
>>> I hope it gets as broad a scope as ICE and can be used for other things
>>> than flip fluid sims...
>>> Although just those great flip fluid sims will attract much attention by
>>> itself I bet...
>>>
>>> ducks
>>>
>>
>>
>> --
>>
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>>
>>
>>
>


-- 





Perry Harovas
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Animation and Visual Effects

http://www.TheAfterImage.com <http://www.theafterimage.com/>

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