Sorry, how do we sign up for a private discussion?
On Sunday, 9 March 2014, Chris Vienneau <chris.vienn...@autodesk.com> wrote: > Talking about this very topic and what we could do with this new framework > is where we want contributors. The big thing we have tried to deal with > this in this new framework is scale. A decent machine is chunking through > 30-40 m particles and displaying that in the viewport which is impossible > in Maya 2014. A great machine with lots of RAM (64 g) was working with 200 > m flip particles. We are literally rendering out the scenes that will make > up the new feature videos to show this off and I will probably just leak it > here to keep the conversation going. The best starting point for the > discussion is this article: > > > > > https://www.fxguide.com/featured/bifrost-the-return-of-the-naiad-team-with-a-bridge-to-ice/ > > > > But for those of that have signed up for a private discussion we will talk > much more about what we are doing and what we could do to in the transition > time frame so you can compare your options. > > > > cv/ > > > > ________________________________ > From: softimage-boun...@listproc.autodesk.com <javascript:;> [ > softimage-boun...@listproc.autodesk.com <javascript:;>] on behalf of > Gustavo Eggert Boehs [gustav...@gmail.com <javascript:;>] > Sent: Sunday, March 09, 2014 10:51 AM > To: SI mailing list > Subject: Re: Migrate Ice > > I hope it gets as broad a scope as ICE and can be used for other things > than flip fluid sims... > Although just those great flip fluid sims will attract much attention by > itself I bet... > > ducks > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk