Thank you Chris, Bifrost does look very promising. I will be interested to see how easily I can transition my pipeline from my ICE workflows to Bifrost. I am a Maya user originally but will miss ICE's simple and effective platform. I have been teaching my new fx artists using ICE because all the information is exposed to them rather then being tucked into sliders or expressions. I look forward to using Bifrost and seeing how this continues to develop.
~Katie Jones On Sun, Mar 9, 2014 at 8:53 AM, Chris Vienneau <[email protected]>wrote: > Talking about this very topic and what we could do with this new framework > is where we want contributors. The big thing we have tried to deal with > this in this new framework is scale. A decent machine is chunking through > 30-40 m particles and displaying that in the viewport which is impossible > in Maya 2014. A great machine with lots of RAM (64 g) was working with 200 > m flip particles. We are literally rendering out the scenes that will make > up the new feature videos to show this off and I will probably just leak it > here to keep the conversation going. The best starting point for the > discussion is this article: > > > > > https://www.fxguide.com/featured/bifrost-the-return-of-the-naiad-team-with-a-bridge-to-ice/ > > > > But for those of that have signed up for a private discussion we will talk > much more about what we are doing and what we could do to in the transition > time frame so you can compare your options. > > > > cv/ > > > > ________________________________ > From: [email protected] [ > [email protected]] on behalf of Gustavo Eggert > Boehs [[email protected]] > Sent: Sunday, March 09, 2014 10:51 AM > To: SI mailing list > Subject: Re: Migrate Ice > > I hope it gets as broad a scope as ICE and can be used for other things > than flip fluid sims... > Although just those great flip fluid sims will attract much attention by > itself I bet... > > ducks > -- Katherine Rodtsbrooks [email protected] www.katies3d.com 541-513-2849

