Thank you Chris,

Bifrost does look very promising. I will be interested to see how easily I
can transition my pipeline  from my ICE workflows to Bifrost.
I am a Maya user originally but will miss ICE's simple and effective
platform. I have been teaching my new fx artists using ICE because all the
information is exposed to them rather then being tucked into sliders or
expressions.
I look forward to using Bifrost and seeing how this continues to develop.

~Katie Jones


On Sun, Mar 9, 2014 at 8:53 AM, Chris Vienneau
<[email protected]>wrote:

> Talking about this very topic and what we could do with this new framework
> is where we want contributors. The big thing we have tried to deal with
> this in this new framework is scale. A decent machine is chunking through
> 30-40 m particles and displaying that in the viewport which is impossible
> in Maya 2014. A great machine with lots of RAM (64 g) was working with 200
> m flip particles. We are literally rendering out the scenes that will make
> up the new feature videos to show this off and I will probably just leak it
> here to keep the conversation going. The best starting point for the
> discussion is this article:
>
>
>
>
> https://www.fxguide.com/featured/bifrost-the-return-of-the-naiad-team-with-a-bridge-to-ice/
>
>
>
> But for those of that have signed up for a private discussion we will talk
> much more about what we are doing and what we could do to in the transition
> time frame so you can compare your options.
>
>
>
> cv/
>
>
>
> ________________________________
> From: [email protected] [
> [email protected]] on behalf of Gustavo Eggert
> Boehs [[email protected]]
> Sent: Sunday, March 09, 2014 10:51 AM
> To: SI mailing list
> Subject: Re: Migrate Ice
>
> I hope it gets as broad a scope as ICE and can be used for other things
> than flip fluid sims...
> Although just those great flip fluid sims will attract much attention by
> itself I bet...
>
> ducks
>



-- 
Katherine Rodtsbrooks
[email protected]
www.katies3d.com
541-513-2849

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