would it be silly to add that those passes everyone is raving about were there from XSI v1.0 way back in 2000, and have remained mostly untouched ever since? those who say: oh but software X (or M) has passes too? often think of AOVs which are XSI’s render channels. So if you will, XSI’s passes/channels system is multidimensional .
From: Greg Punchatz Sent: Saturday, March 08, 2014 11:02 PM To: [email protected] Subject: Re: Maya feature request from Softimage users Not even close.... that's all pre canned stuff from what I have seen... nothing like the power of passes in xsi.. I can override ANYTHING in soft... a material to an objects position in space.. I have had overides that change characters into entire new ones with out referring to a single new piece of geo... I simply have the pass drive shapes and map choices...the list goes on.. and on and on
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