would it be silly to add that those passes everyone is raving about were there 
from XSI v1.0 way back in 2000, and have remained mostly untouched ever since?
those who say: oh but software X (or M) has passes too? often think of AOVs 
which are XSI’s render channels.
So if you will, XSI’s passes/channels system is multidimensional .


From: Greg Punchatz 
Sent: Saturday, March 08, 2014 11:02 PM
To: [email protected] 
Subject: Re: Maya feature request from Softimage users

Not even close.... that's all pre canned stuff from what I have seen... nothing 
like the power of passes in xsi.. I can override ANYTHING in soft... a material 
to an objects position in space.. I have had overides that change characters 
into entire new ones with out referring to a single new piece of geo... I 
simply have the pass drive shapes and map choices...the list goes on.. and on 
and on



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