1. A totally new and coherent interfase.
   2. The same selection object component behavior.
   3. That if you select an item it will stay selected until you deselected.
   4. An M tool
   5. The same shape system of Softimage.
   6. Stacks
   7. Ability to have the same Softimage keyboard shortcuts layout.
   8. Hide all the connections in the Channels/Layers Editor
   9. Redisgn the graph editor behavior.
   10. Ability to lock the propoerties of the object you are editing no
   matter what other object you selected.
   11. Active mouse over window
   12. Render region
   13. Pass phylosofphy as the one in Softimage
   14. If you make a connection, ability to write expressions there instead
   of build an intrincated node laberynth.
   15. Object to have only one node, not the object and shape node.
   16. Ability to use any object to envelope
   17. Implicit objects
   18. Operators

Well just for a start. and the rest others mentioned.

The easiest thing maybe will be to call Softiamge, Maya and there you go.




-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.


2014-03-07 11:07 GMT-06:00 Tim Crowson <[email protected]>:

>  All that, Jeremie, and....
>
> - GEAR  ;-)
> - The Tweak tool, with all its bells and whistles
> - Reproject shape when smoothing (aka Relax)
> - Smooth by Convexity/Concavity
> - ICE-based instancing for populating enviros
>
> -Tim
>
>
> On 3/7/2014 10:59 AM, Jeremie Passerin wrote:
>
> Hey guys...
>
>  What do you want to see added to Maya ?
> Autodesk is saying they will add Softimage features to the other
> packages... What is that ?
>
>  As a Rigger, here is what I will miss the most
>
>  - Gator
> - ICE : Especially to create custom deformers
> - Proper weights painting tools
> - Weights Editor !
> - The Operator Stack, reorder, delete operator...
> - Being able to change modeling whith Envelope, Shapes already applied to
> the mesh
> - Blend shape workflow
>
>  I would really like to hear Autodesk plan to incorporate some of those
> features in Maya.
> I'm guessing there not all super easy to merge, but some of them would be
> considered as amazing new feature by the Maya users.
>
>  J/
>
>
> --
>

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