My advice to Autodesk, as we all know they are not selling their patents, intellectual property, etc, bla, bla. Although they could sell Softimage to another company and still charge them for exploting all this patents, etc. and enjoy of the earnings without putting a dime in Softimage, will be:
Leave Softimage 2015 as it is with fixing minor bugs, or not even that. Just leave it as it is. And at a devs pace start integrating all of these features into a new redisigned DCC tool, that will bring the gap of the artists using Maya and the artists using Softimage. Give it a new name, and then put to rest Maya and Softimage. My 2 cents. ------------------------------------------------------- Emilio Hernández VFX & 3D animation. 2014-03-07 11:30 GMT-06:00 Sebastien Sterling <[email protected]> : > the ability to show/hide components, like in every other DCC ever made. > > the ability to relax selections of polygons edges and vertexes. > > neither of these should prove to be too difficult... baby steps > > > On 7 March 2014 17:23, Oscar Juarez <[email protected]> wrote: > >> You nailed right there Jeremie, basically being flexible when rigging, >> every day I go splitting geometry, regatoring meshes, and merging again, >> transfering everything seamlessly. >> >> Multi attribute editor, it's really stupid that when you select multiple >> things you only see one at a time in the attribute editor, there is the >> spreadsheet editor but that sucks in comparison. >> >> >> On Fri, Mar 7, 2014 at 6:11 PM, Jason S <[email protected]> wrote: >> >>> Maya 2039 (rewritten) >>> >>> On 03/07/14 12:06, Mirko Jankovic wrote: >>> >>> stable non destructive workflow >>> >>> >>> >> >

