I know none of us are happy, but I feel like I ought to point out that Max has a lot of these things. The operator stack in Max works quite well.

Sure, Soft had a lot of things that Max lacked, but Max has a lot that Soft lacked.

Ephere's Lab provides at least some of the ICE functionality as well:

https://www.ephere.com/plugins/autodesk/max/lab/






On Fri, 7 Mar 2014, Christopher Crouzet wrote:

When I had to move over to Maya, Gator, ICE, the weights painting tool and
the Weights Editor were definitely the most missed.
So missed that I would prototype deformers in ICE and convert them in code
for Maya. I also wrote a small workflow to allow me to paint the weights
and to model corrective shapes in Softimage, to then import them back in
Maya.

But for the operator stack, I don't think you'll be able to get a such
thing. There's actually one UI that shows an operator stack in Maya with
the possibility to reorder deformers but it is more a failed attempt than a
proper working tool. And I'm not even sure if it would work out with the
nodal structure that Maya relies on.

As for changing the model in a rig, it is just a node to update. So
theorically it's simple but of course it breaks all the deformers applied
to it. Hence the need like in every software that I know of to have a clean
workflow to easily export/import/convert mesh attributes. Or maybe have I
already forgot how Softimage works? :)



On 7 March 2014 11:59, Jeremie Passerin <[email protected]> wrote:

Hey guys...

What do you want to see added to Maya ?
Autodesk is saying they will add Softimage features to the other
packages... What is that ?

As a Rigger, here is what I will miss the most

- Gator
- ICE : Especially to create custom deformers
- Proper weights painting tools
- Weights Editor !
- The Operator Stack, reorder, delete operator...
- Being able to change modeling whith Envelope, Shapes already applied to
the mesh
- Blend shape workflow

I would really like to hear Autodesk plan to incorporate some of those
features in Maya.
I'm guessing there not all super easy to merge, but some of them would be
considered as amazing new feature by the Maya users.

J/




--
Christopher Crouzet
*http://christophercrouzet.com* <http://christophercrouzet.com>


--
Joe Laffey
The Stable
Visual Effects
http://TheStable.tv/?e34039M/

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