Proper brach node tree selection
Massive update to painting tools for weighting
Updated shape management system
Renderpasses that arent flaky
Tweak tool workflow
Render regions
Update to uvs
Nla op stack
ICE

Thats for a starting point.. more later.
On Mar 7, 2014 9:54 AM, "Nic Sievers" <[email protected]> wrote:

> nope, I haven't used it.   I should have specifically said its a rumor,
> instead of I believe.
>
>
> On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet <
> [email protected]> wrote:
>
>> And I believe you're breaking the NDA here?
>>
>>
>>
>> On 7 March 2014 12:47, Nic Sievers <[email protected]> wrote:
>>
>>> I believe Maya 2015 adds a new unfold3D tool...
>>>
>>>
>>> On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena <
>>> [email protected]> wrote:
>>>
>>>> uv unfold please!!
>>>>
>>>> ...really dont like maya uv's tools!
>>>>
>>>>
>>>>
>>>> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio
>>>> <http://envmanu.com> <http://envmanu.carbonmade.com/>| 
>>>> Vimeo<http://vimeo.com/manuelhuertasmarchena>|
>>>> Linkedin <http://www.linkedin.com/in/manuelhuertas>
>>>>
>>>>
>>>> ------------------------------
>>>> Date: Fri, 7 Mar 2014 17:30:22 +0000
>>>> Subject: Re: Maya feature request from Softimage users
>>>> From: [email protected]
>>>> To: [email protected]
>>>>
>>>>
>>>> the ability to show/hide components, like in every other DCC ever made.
>>>>
>>>> the ability to relax selections of polygons edges and vertexes.
>>>>
>>>> neither of these should prove to be too difficult... baby steps
>>>>
>>>>
>>>> On 7 March 2014 17:23, Oscar Juarez <[email protected]> wrote:
>>>>
>>>> You nailed right there Jeremie, basically being flexible when rigging,
>>>> every day I go splitting geometry, regatoring meshes, and merging again,
>>>> transfering everything seamlessly.
>>>>
>>>> Multi attribute editor, it's really stupid that when you select
>>>> multiple things you only see one at a time in the attribute editor, there
>>>> is the spreadsheet editor but that sucks in comparison.
>>>>
>>>>
>>>> On Fri, Mar 7, 2014 at 6:11 PM, Jason S <[email protected]> wrote:
>>>>
>>>>  Maya 2039 (rewritten)
>>>>
>>>> On 03/07/14 12:06, Mirko Jankovic wrote:
>>>>
>>>> stable non destructive workflow
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>
>>
>> --
>> Christopher Crouzet
>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>
>>
>

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