I didn't manage to contact the author yet to check if it was a HOAX or not
but check out the comment #2 by Brad Hielbert:
"[...] Since their bankruptcy, the new owners are going to be taking R&Hs
in house software and making it availbe to the public. IT is brilliant
software that FAR out paces the capabilities of Maya or Max. [...]"

Maybe there's hope? Someone here knows the guy to check if he's the actual
author of that comment?



On 7 March 2014 17:30, Christopher Crouzet <[email protected]>wrote:

> Hey Stefan!
>
> A quickie before I bail on week-end.
>
> I think that there has been a misunderstanding. I didn't mean to say that,
> I was referring to Autodesk not wanting to maintain Softimage because it's
> being costly and they'd rather focus on Maya to the detriment of each
> Softimage user. I've updated the line to reflect this, let me know if it's
> beter.
>
> I totally agree with you when you say that all-rounded packages are not
> necessarily a bad thing for the smaller shops and the individuals.
>
> Got to go now, cheers and thank for the comments!
>
>
>
> On 7 March 2014 17:09, Stefan Kubicek <[email protected]> wrote:
>
>>  Hi Christopher,
>>
>> cice blog post. I can't entirely agree on the allround
>> software inevitably being shut down sooner or later because it's hard to
>> maintain part though.
>> I too feel like it's worth investing into proprietary software to
>> minimize the risk  of exposure to third party technology, but there are so
>> many people
>> that do not write code, hence their own tools, either because they can't
>> for time or monetary reasons, or simply because they don't know how to.
>> These are mainly the single user shows and small shops. They deserve a
>> cost-effective solution to their production problems too, and that is
>> usually catered for by big, all-in-one CG applications like Max, Maya,
>> Softimage, C4D. Yes, there are special-purpose applications like Marvelous
>> Designer, RealFlow, SpeedTree,etc, but they cover rarely-encountered niche
>> cases, compared to the vast amount of other stuff that is produced
>> everywhere every day. Imagine you'd have to use one app for modeling,
>> another for animation, another for simulation, one for hair & fur, etc..on
>> a daily basis and concurrently. And each one had a different interface and
>> required a different way of thinking.
>> If you were working in a department and working with one of those, that
>> would be a different thing, but constantly jumping between those apps, and
>> having to transfer data between them, would soon drive you crazy. It's for
>> this reason everybody I have ever met in this industry was searching for
>> the one tool to rule them all. Even Lightwave, that consists of only two
>> parts (modeler and layout), can drive you nuts.
>> Modern software is modular, I think it's well possible to maintain and
>> improve it, even change the paradigms it's built on, it just needs a bit of
>> forward thinking and the will to do it. I remember stories about whole
>> parts of Soft having been rewritten when the old one turned out to be
>> insufficiently designed (the animation mixer in particular), I'm not sure
>> in how far this is really true, or if it was only marketing blurb.
>>
>> What I can imagine is a Fabric-based host application which others can
>> interface with to form a consistent application as demand arises,
>> the hard part will be to draw the line between Fabric Engine, this base
>> application (done by somebody else?), and the actual modules, yet done by
>> others, and agreeing on a standard that those developers are willing to
>> agree on and don't feel hindered by, as it's frequently the case with
>> complex APIs that are lacking the one but crucial feature X for which you
>> have to wait a full year until the next release to have it implemented
>> after kindly asking the developers several times. I'm not saying it's not
>> doable, just not entirely easy. I'm not saying small standalone apps are
>> not desirable either, I just think they make more sense for special
>> purposes rather than for standard stuff, unless the standard stuff they do
>> is done in a true, outstandingly nice new way.
>>
>>
>>
>> Your 2 cents will worth a few bitcoins quickly Christopher. I'm in.
>>
>>
>> On Fri, Mar 7, 2014 at 9:34 PM, Christopher Crouzet <
>> [email protected]> wrote:
>>
>>> My 2 cents on this:
>>> http://christophercrouzet.com/blog/post/2014/03/07/Softimage-Has-Been-Killed%2C-the-Future-of-CG-Softwares-Is-Now-in-TD-s-Hands
>>>
>>> I'm looking forward to the future, how about you?
>>>
>>>
>>> --
>>> Christopher Crouzet
>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>
>>>
>>
>>
>>
>> --
>> -------------------------------------------
>> Stefan Kubicek
>> -------------------------------------------
>> keyvis digital imagery
>> Alfred Feierfeilstraße 3
>> A-2380 Perchtoldsdorf bei Wien
>> Phone: +43/699/12614231
>> www.keyvis.at [email protected]
>> -- This email and its attachments are --
>> --confidential and for the recipient only--
>>
>
>
>
> --
> Christopher Crouzet
> *http://christophercrouzet.com* <http://christophercrouzet.com>
>
>


-- 
Christopher Crouzet
*http://christophercrouzet.com* <http://christophercrouzet.com>

Reply via email to