Hopefully they'll announce something soon enough if they want to grab the
attention of Softimage users before they jump onto another ship.



On 12 March 2014 12:20, Christopher Crouzet
<[email protected]>wrote:

> That would indeed be a great news! A software fine-tuned for years by its
> own users on intense productions can only be welcomed.
> I'm just wondering how they're planning to grab some market from Maya
> though. Would their credibility be enough for some to make a transition
> from Autodesk?
>
>
>
> On 12 March 2014 12:02, Paul Doyle <[email protected]> wrote:
>
>> Yes it was Brad, but he doesn't know anything more than what he said in
>> his post. From what I read on the Voodoo webpage it seems like they're
>> trying to make it work for Prana first.
>>
>> I'm guessing here, but I suppose if that goes well then much of the work
>> to make Voodoo more generic would be done and it would be closer to a
>> commercial product. It could be quite awesome to have a new DCC on the
>> scene - Voodoo looks amazing.
>>
>>
>> On 12 March 2014 12:40, Christopher Crouzet <
>> [email protected]> wrote:
>>
>>> Sweet, thanks Paul!
>>>
>>>
>>>
>>> On 12 March 2014 11:36, Paul Doyle <[email protected]> wrote:
>>>
>>>> I just pinged Brad to ask him - I'll let you know if he gets back to me
>>>> (or he may contact you directly)
>>>>
>>>>
>>>> On 12 March 2014 12:33, Christopher Crouzet <
>>>> [email protected]> wrote:
>>>>
>>>>> I didn't manage to contact the author yet to check if it was a HOAX or
>>>>> not but check out the comment #2 by Brad Hielbert:
>>>>> "[...] Since their bankruptcy, the new owners are going to be taking
>>>>> R&Hs in house software and making it availbe to the public. IT is 
>>>>> brilliant
>>>>> software that FAR out paces the capabilities of Maya or Max. [...]"
>>>>>
>>>>> Maybe there's hope? Someone here knows the guy to check if he's the
>>>>> actual author of that comment?
>>>>>
>>>>>
>>>>>
>>>>> On 7 March 2014 17:30, Christopher Crouzet <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Hey Stefan!
>>>>>>
>>>>>> A quickie before I bail on week-end.
>>>>>>
>>>>>> I think that there has been a misunderstanding. I didn't mean to say
>>>>>> that, I was referring to Autodesk not wanting to maintain Softimage 
>>>>>> because
>>>>>> it's being costly and they'd rather focus on Maya to the detriment of 
>>>>>> each
>>>>>> Softimage user. I've updated the line to reflect this, let me know if 
>>>>>> it's
>>>>>> beter.
>>>>>>
>>>>>> I totally agree with you when you say that all-rounded packages are
>>>>>> not necessarily a bad thing for the smaller shops and the individuals.
>>>>>>
>>>>>> Got to go now, cheers and thank for the comments!
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 7 March 2014 17:09, Stefan Kubicek <[email protected]> wrote:
>>>>>>
>>>>>>>  Hi Christopher,
>>>>>>>
>>>>>>> cice blog post. I can't entirely agree on the allround
>>>>>>> software inevitably being shut down sooner or later because it's hard to
>>>>>>> maintain part though.
>>>>>>> I too feel like it's worth investing into proprietary software to
>>>>>>> minimize the risk  of exposure to third party technology, but there are 
>>>>>>> so
>>>>>>> many people
>>>>>>> that do not write code, hence their own tools, either because they
>>>>>>> can't for time or monetary reasons, or simply because they don't know 
>>>>>>> how
>>>>>>> to.
>>>>>>> These are mainly the single user shows and small shops. They deserve
>>>>>>> a cost-effective solution to their production problems too, and that is
>>>>>>> usually catered for by big, all-in-one CG applications like Max, Maya,
>>>>>>> Softimage, C4D. Yes, there are special-purpose applications like 
>>>>>>> Marvelous
>>>>>>> Designer, RealFlow, SpeedTree,etc, but they cover rarely-encountered 
>>>>>>> niche
>>>>>>> cases, compared to the vast amount of other stuff that is produced
>>>>>>> everywhere every day. Imagine you'd have to use one app for modeling,
>>>>>>> another for animation, another for simulation, one for hair & fur, 
>>>>>>> etc..on
>>>>>>> a daily basis and concurrently. And each one had a different interface 
>>>>>>> and
>>>>>>> required a different way of thinking.
>>>>>>> If you were working in a department and working with one of those,
>>>>>>> that would be a different thing, but constantly jumping between those 
>>>>>>> apps,
>>>>>>> and having to transfer data between them, would soon drive you crazy. 
>>>>>>> It's
>>>>>>> for this reason everybody I have ever met in this industry was searching
>>>>>>> for the one tool to rule them all. Even Lightwave, that consists of only
>>>>>>> two parts (modeler and layout), can drive you nuts.
>>>>>>> Modern software is modular, I think it's well possible to maintain
>>>>>>> and improve it, even change the paradigms it's built on, it just needs a
>>>>>>> bit of forward thinking and the will to do it. I remember stories about
>>>>>>> whole parts of Soft having been rewritten when the old one turned out 
>>>>>>> to be
>>>>>>> insufficiently designed (the animation mixer in particular), I'm not 
>>>>>>> sure
>>>>>>> in how far this is really true, or if it was only marketing blurb.
>>>>>>>
>>>>>>> What I can imagine is a Fabric-based host application which others
>>>>>>> can interface with to form a consistent application as demand arises,
>>>>>>> the hard part will be to draw the line between Fabric Engine, this
>>>>>>> base application (done by somebody else?), and the actual modules, yet 
>>>>>>> done
>>>>>>> by others, and agreeing on a standard that those developers are willing 
>>>>>>> to
>>>>>>> agree on and don't feel hindered by, as it's frequently the case with
>>>>>>> complex APIs that are lacking the one but crucial feature X for which 
>>>>>>> you
>>>>>>> have to wait a full year until the next release to have it implemented
>>>>>>> after kindly asking the developers several times. I'm not saying it's 
>>>>>>> not
>>>>>>> doable, just not entirely easy. I'm not saying small standalone apps are
>>>>>>> not desirable either, I just think they make more sense for special
>>>>>>> purposes rather than for standard stuff, unless the standard stuff they 
>>>>>>> do
>>>>>>> is done in a true, outstandingly nice new way.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Your 2 cents will worth a few bitcoins quickly Christopher. I'm in.
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Mar 7, 2014 at 9:34 PM, Christopher Crouzet <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> My 2 cents on this:
>>>>>>>> http://christophercrouzet.com/blog/post/2014/03/07/Softimage-Has-Been-Killed%2C-the-Future-of-CG-Softwares-Is-Now-in-TD-s-Hands
>>>>>>>>
>>>>>>>> I'm looking forward to the future, how about you?
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Christopher Crouzet
>>>>>>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> -------------------------------------------
>>>>>>> Stefan Kubicek
>>>>>>> -------------------------------------------
>>>>>>> keyvis digital imagery
>>>>>>> Alfred Feierfeilstraße 3
>>>>>>> A-2380 Perchtoldsdorf bei Wien
>>>>>>> Phone: +43/699/12614231
>>>>>>> www.keyvis.at [email protected]
>>>>>>> -- This email and its attachments are --
>>>>>>> --confidential and for the recipient only--
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Christopher Crouzet
>>>>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Christopher Crouzet
>>>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>> Christopher Crouzet
>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>
>>>
>>
>
>
> --
> Christopher Crouzet
> *http://christophercrouzet.com* <http://christophercrouzet.com>
>
>


-- 
Christopher Crouzet
*http://christophercrouzet.com* <http://christophercrouzet.com>

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