Sweet, thanks Paul!


On 12 March 2014 11:36, Paul Doyle <[email protected]> wrote:

> I just pinged Brad to ask him - I'll let you know if he gets back to me
> (or he may contact you directly)
>
>
> On 12 March 2014 12:33, Christopher Crouzet <[email protected]
> > wrote:
>
>> I didn't manage to contact the author yet to check if it was a HOAX or
>> not but check out the comment #2 by Brad Hielbert:
>> "[...] Since their bankruptcy, the new owners are going to be taking R&Hs
>> in house software and making it availbe to the public. IT is brilliant
>> software that FAR out paces the capabilities of Maya or Max. [...]"
>>
>> Maybe there's hope? Someone here knows the guy to check if he's the
>> actual author of that comment?
>>
>>
>>
>> On 7 March 2014 17:30, Christopher Crouzet <[email protected]
>> > wrote:
>>
>>> Hey Stefan!
>>>
>>> A quickie before I bail on week-end.
>>>
>>> I think that there has been a misunderstanding. I didn't mean to say
>>> that, I was referring to Autodesk not wanting to maintain Softimage because
>>> it's being costly and they'd rather focus on Maya to the detriment of each
>>> Softimage user. I've updated the line to reflect this, let me know if it's
>>> beter.
>>>
>>> I totally agree with you when you say that all-rounded packages are not
>>> necessarily a bad thing for the smaller shops and the individuals.
>>>
>>> Got to go now, cheers and thank for the comments!
>>>
>>>
>>>
>>> On 7 March 2014 17:09, Stefan Kubicek <[email protected]> wrote:
>>>
>>>>  Hi Christopher,
>>>>
>>>> cice blog post. I can't entirely agree on the allround
>>>> software inevitably being shut down sooner or later because it's hard to
>>>> maintain part though.
>>>> I too feel like it's worth investing into proprietary software to
>>>> minimize the risk  of exposure to third party technology, but there are so
>>>> many people
>>>> that do not write code, hence their own tools, either because they
>>>> can't for time or monetary reasons, or simply because they don't know how
>>>> to.
>>>> These are mainly the single user shows and small shops. They deserve a
>>>> cost-effective solution to their production problems too, and that is
>>>> usually catered for by big, all-in-one CG applications like Max, Maya,
>>>> Softimage, C4D. Yes, there are special-purpose applications like Marvelous
>>>> Designer, RealFlow, SpeedTree,etc, but they cover rarely-encountered niche
>>>> cases, compared to the vast amount of other stuff that is produced
>>>> everywhere every day. Imagine you'd have to use one app for modeling,
>>>> another for animation, another for simulation, one for hair & fur, etc..on
>>>> a daily basis and concurrently. And each one had a different interface and
>>>> required a different way of thinking.
>>>> If you were working in a department and working with one of those, that
>>>> would be a different thing, but constantly jumping between those apps, and
>>>> having to transfer data between them, would soon drive you crazy. It's for
>>>> this reason everybody I have ever met in this industry was searching for
>>>> the one tool to rule them all. Even Lightwave, that consists of only two
>>>> parts (modeler and layout), can drive you nuts.
>>>> Modern software is modular, I think it's well possible to maintain and
>>>> improve it, even change the paradigms it's built on, it just needs a bit of
>>>> forward thinking and the will to do it. I remember stories about whole
>>>> parts of Soft having been rewritten when the old one turned out to be
>>>> insufficiently designed (the animation mixer in particular), I'm not sure
>>>> in how far this is really true, or if it was only marketing blurb.
>>>>
>>>> What I can imagine is a Fabric-based host application which others can
>>>> interface with to form a consistent application as demand arises,
>>>> the hard part will be to draw the line between Fabric Engine, this base
>>>> application (done by somebody else?), and the actual modules, yet done by
>>>> others, and agreeing on a standard that those developers are willing to
>>>> agree on and don't feel hindered by, as it's frequently the case with
>>>> complex APIs that are lacking the one but crucial feature X for which you
>>>> have to wait a full year until the next release to have it implemented
>>>> after kindly asking the developers several times. I'm not saying it's not
>>>> doable, just not entirely easy. I'm not saying small standalone apps are
>>>> not desirable either, I just think they make more sense for special
>>>> purposes rather than for standard stuff, unless the standard stuff they do
>>>> is done in a true, outstandingly nice new way.
>>>>
>>>>
>>>>
>>>> Your 2 cents will worth a few bitcoins quickly Christopher. I'm in.
>>>>
>>>>
>>>> On Fri, Mar 7, 2014 at 9:34 PM, Christopher Crouzet <
>>>> [email protected]> wrote:
>>>>
>>>>> My 2 cents on this:
>>>>> http://christophercrouzet.com/blog/post/2014/03/07/Softimage-Has-Been-Killed%2C-the-Future-of-CG-Softwares-Is-Now-in-TD-s-Hands
>>>>>
>>>>> I'm looking forward to the future, how about you?
>>>>>
>>>>>
>>>>> --
>>>>> Christopher Crouzet
>>>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> -------------------------------------------
>>>> Stefan Kubicek
>>>> -------------------------------------------
>>>> keyvis digital imagery
>>>> Alfred Feierfeilstraße 3
>>>> A-2380 Perchtoldsdorf bei Wien
>>>> Phone: +43/699/12614231
>>>> www.keyvis.at [email protected]
>>>> -- This email and its attachments are --
>>>> --confidential and for the recipient only--
>>>>
>>>
>>>
>>>
>>> --
>>> Christopher Crouzet
>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>
>>>
>>
>>
>> --
>> Christopher Crouzet
>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>
>>
>


-- 
Christopher Crouzet
*http://christophercrouzet.com* <http://christophercrouzet.com>

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