i would like to count me in too, my skills are animation, generalist and AFX
On Thu, Mar 13, 2014 at 8:40 AM, Thomas Volkmann <[email protected]>wrote: > +1 to what Rob said! > > Maybe we should setup a google document for collecting stuff like: > > Artists (maybe already some groups because they are in the same office > anyway) > Available Characters (who provides) > Needed Characters (and who does them) > > Another maybe: create a google group or g+-community for easier > communication and/or IRC > > And at some point we need something like a shotlist/storyboard obviously. > > cheers, > Thomas > > > > Rob Chapman <[email protected]> hat am 13. März 2014 um 00:50 > geschrieben: > > Nika I like your deeply thought out ideas but I'm afraid Pooby's is a > winner for me because > > a) its easily understandable message (think about the audience) > b) its ability to encompass multiple contributors. > c) the correct level of epicness (your last one was too full of epic and > confused the message) > > perhaps instead of thinking new plot lines you could come up with > interesting characters or what the characters could be doing along the way > as your scripts have been vividly detailed thus far. > > am already planning my piece for the SI animated character protest, am > leaning towards some kind of walking cloud with flock of seagulls. > > also, thinking about this further, not everyone is going to be able to > model / animate / simulate / render / composite their own segments.. there > will have to be some way of sharing out some of each characters work > between multiple contributors. > > I think for those softimage folk who do want to completely manage most of > their characters production should, like Paul already has volunteered with > his viral character, just say so and also perhaps which parts of production > they may need assist on? > > eg - for my submission am aiming to do some BG plate filming around > London , am good for modeling / simulating / rendering but may need help > with animation and possibly compositing if we are to use the FX tree > > I'm rubbish at character animation (was thinking of using some re > targeted motion captures) so maybe to use a shared rig with walk cycle. > standing up in a chair. etc > > and am happy to help folks with ICE and simulating, maybe some cloth sim, > whatever. also general assist :) > > anyways that list of contributors needs to be added with some more > fields in for character types and breakdown of tasks per segment. > > am assuming that not every character will be needed doing the same thing > throughout the entire sequence of events. for example there could be like > 6x stand up from desks, 5x walking outside door 10x walking past world > landmarks etc. just needs a breakdown and which characters are needed doing > what. > > also when the characters come together will need some thoughts on > assembly and perhaps a dedicated crew for those shots > > > > > > > > >

