i would like to count me in too, my skills are animation, generalist and AFX




On Thu, Mar 13, 2014 at 8:40 AM, Thomas Volkmann
<[email protected]>wrote:

>   +1 to what Rob said!
>
>  Maybe we should setup a google document for collecting stuff like:
>
>  Artists (maybe already some groups because they are in the same office
> anyway)
>  Available Characters (who provides)
>  Needed Characters (and who does them)
>
>  Another maybe: create a google group or g+-community for easier
> communication and/or IRC
>
>  And at some point we need something like a shotlist/storyboard obviously.
>
>  cheers,
>  Thomas
>
>
>
> Rob Chapman <[email protected]> hat am 13. März 2014 um 00:50
> geschrieben:
>
>  Nika I like your deeply thought out ideas but I'm afraid Pooby's is a
> winner for me because
>
>  a) its easily understandable message (think about the audience)
>  b) its ability to encompass multiple contributors.
>  c) the correct level of epicness (your last one was too full of epic and
> confused the message)
>
>  perhaps instead of thinking new plot lines you could come up with
> interesting characters or what the characters could be doing along the way
> as your scripts have been vividly detailed thus far.
>
>  am already planning my piece for the SI animated character protest, am
> leaning towards some kind of walking cloud with flock of seagulls.
>
>  also, thinking about this further, not everyone is going to be able to
> model / animate / simulate / render / composite their own segments.. there
> will have to be some way of sharing out some of each characters work
> between multiple contributors.
>
>  I think for those softimage folk who do want to completely manage most of
> their characters production should, like Paul already has volunteered with
> his viral character, just say so and also perhaps which parts of production
> they may need assist on?
>
>  eg - for my submission am aiming to do some BG plate filming around
> London , am good for modeling / simulating / rendering but may need help
> with animation   and possibly compositing if we are to use the FX tree
>
>  I'm rubbish at character animation (was thinking of using some re
> targeted motion captures) so maybe to use a shared rig with walk cycle.
>  standing up in a chair. etc
>
>  and am happy to help folks with ICE and simulating, maybe some cloth sim,
> whatever. also general assist :)
>
>   anyways that list of contributors needs to be added with some more
> fields in for character types and breakdown of tasks per segment.
>
>  am assuming that not every character will be needed doing the same thing
> throughout the entire sequence of events. for example there could be like
> 6x stand up from desks, 5x walking outside door  10x walking past world
> landmarks etc. just needs a breakdown and which characters are needed doing
> what.
>
>  also when the characters come together will need some thoughts on
> assembly and perhaps a dedicated crew for those shots
>
>
>
>
>
>
>
>
>

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