I think they can’t kill Max the same way they are in the process of killing 
Soft, but moving forward, especially for film, games, TV/commercials, they will 
be pushing Maya above all else, at least that's how I am interpreting the 
writing on the wall.


I already know Maya, and Max for that matter, and I know full well Maya is not 
an out of the box replacement for Softimage as it sits today, hopefully that 
will change in time and I’m all for that.  But facing reality, I’m not going to 
spend effort today, customizing Maya shortcuts and shelves for a great modeling 
and UV workflow only to have to suffer with a 14+ year old and sub-par 
Hypershade environment, not to mention inferior rigging/animation tools, no 
good default UI/Hotkey considerations, and an all new ICE clone that will 
remain a work in progress for a year or more to come at best.  In the future, 
when more has changed, yeah no problem I’ll put in that effort, but right now?  
The mental strain involved with downgrading and re-learning combined is too 
much to accept.


What does make sense to me right now, is to keep using Softimage, and put that 
sort of above described effort into learning Houdini, if not just for the 
procedural modeling capabilities and ICE capability as a full package and not 
just as a plug-in.  I suspect when Maya finally updates it’s 14+ year old 
Hypershade interface and refines it’s UI a bit, that it wouldn’t take me more 
than a dedicated month to dive back in, customize my workspace and be back on 
track in using it fulltime but it isn’t time for that right now, it’s not there 
yet, so why bother?


I’m all for a one Maya to rule them all mentality, but it’s no where near 
ready, when it is, I’ll happily join in.  In the meantime, the Houdini guys are 
also listening to the input of experienced Softimage users and have created a 
special section on their forum for us, and I’m taking full advantage.  I’ve got 
a lot of time to kill and Softimage isn’t dead just yet, on the contrary, it 
works so good that's why you rarely saw me posting before these announcements, 
because it just works and a quick search of the listproc and manual answers my 
rare questions without ever having to actually ask and the rest is intuitive.


Also funny, I was aprox 5 months away from upgrading one of my Softimage seats 
(probably just a new full purchase seat rather than a complicated upgrade), 
well that ain’t happening.  That money will go to Houdini and then later, when 
it’s the right time, towards an upgraded Maya license (if all goes well).  I 
have my fingers crossed but my confidence is low and I’m not going to hold my 
breathe.


On a side note, I understand why Autodesk primarily caters to the needs of 
large studios, with custom pipe-lines above all else.  However, if they put 
just a little effort and a better/separate pricing scheme into play for 
freelance and smaller studios, they would be leaving a lot less money on the 
table.  There is already precedence in the software space for separate pricing 
schemes for the same software with the same features just different prices 
depending on the size of the company.  They are not taking advantage of this, 
which looks like tossing money out the window to me, but what do I know.  How 
many smaller users can keep up to date with $1,000 to $2,000+ per year in 
maintenance/upgrade fees for each seat paying time and time again for nearly an 
identical toolset to what they already own only with a few new features and bug 
fixes?  Skip too many upgrades and you have to buy all the tools you already 
own over again.  It doesn’t need to be that way.

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