It’s simple for me.  I investigated Blender whole-heartedly on several 
occasions, and in my opinion, after some months of research/tutorials and 
customization attempts, it’s a jumbled mess, and the developers would rather 
stuff cotton in their ears than address these realities.  The biggest problem 
is facing hoardes of passionate users (who don’t know Softimage like we all 
know it, or even Max or Maya) who swear they know better than your own 18+ year 
professionally trained experience and won’t listen to a word of what you have 
to say, it’s simply not worth the hassle.  I also greatly suspect the 
underlying source code and architecture of Blender is outrageously complicated 
and not worth forking or putting up with in any way.  That said, there are no 
other great open source 3D alternatives that are commercially viable.  That's 
your answer, I’ve tried talking with Blender devs and their user community in 
the past, no thank you sir, you can keep it all to yourself.  I’d be better off 
taking my rudimentary programming skills and coding my own tools from scratch 
than putting up with that scene, it’s quite frankly a much less ridiculous 
notion.

Reply via email to