I started my 3d career in Max.. just as kinetix took over, so I know I don't want to go back there again.
I just wonder if we can predict what crazy announcement AD will make next.
I would love to leave AD far behind me, but I own 2 Arnold licenses, and I've grown very attached to them :)
Right now Maya seems like the only good Arnold alternative.
I know we have more than 2 years to decide, but already my clients are asking me if we should start new projects in Maya. I also don't want to make the transition under pressure, but rather ease myself into the painful future that lies ahead. I would love to just focus my spare time into learning houdini, but as a freelancer I need to jump onto whatever bandwagon my clients and freelancers around me jump on. I just get the feeling we assume too much when it comes to AD's plans for our future
Remember how "bright" it was just a few months ago
G

On 2014/03/17 12:57 PM, Nicolas Esposito wrote:
The main problem is that who own a license need to decide whether or not switch to Max/Maya or just keep your Soft license and go somewhere else.

Max is a dead horse, but regarding archviz project and CAD is still one of the most used around, even if the alternatives are quite good.....also in the gaming industries I see that is quite used and lots of studios build their own custom tools in order to speed up the workflow ( remember the Ubisoft article about the custom "gator-like" tool they developed for Far Cry 3? ) Max wont die in the next 5-8 years, but maybe it'll become just an archviz addon, just like they treated Softimage as a VFX addon, and they keep pushing Maya as the "definitive tool" that'll be the strongest of them all. If I'll switch I'll probably go with Maya or Houdini, Max is not even an option and yes, its so fuggin clunky and damn slow! Also, don't forget, you need 3000 plugins in order to make it a powerfull tool, out of the box its quite crappy.


2014-03-17 11:01 GMT+01:00 Angus Davidson <[email protected] <mailto:[email protected]>>:

    I think the difference is now there is a potential for a lot of
    projects to be funded which wasn't really there before. If they
    close ranks then its a big shame, if they don't they have the
    potential to do great things. Like the other software vendors it
    has been given a small window of opportunity to make a difference
    in their market share. Whether they use it is up to them.

    From: "[email protected] <mailto:[email protected]>"
    <[email protected] <mailto:[email protected]>>
    Reply-To: "[email protected]
    <mailto:[email protected]>"
    <[email protected]
    <mailto:[email protected]>>
    Date: Monday 17 March 2014 at 11:45 AM
    To: "[email protected]
    <mailto:[email protected]>"
    <[email protected]
    <mailto:[email protected]>>
    Subject: Re: Are we being blind choosing Maya over MAX?

    It's simple for me.  I investigated Blender whole-heartedly on
    several occasions, and in my opinion, after some months of
    research/tutorials and customization attempts, it's a jumbled
    mess, and the developers would rather stuff cotton in their ears
    than address these realities.  The biggest problem is facing
    hoardes of passionate users (who don't know Softimage like we all
    know it, or even Max or Maya) who swear they know better than your
    own 18+ year professionally trained experience and won't listen to
a word of what you have to say, it's simply not worth the hassle. I also greatly suspect the underlying source code and architecture
    of Blender is outrageously complicated and not worth forking or
    putting up with in any way.  That said, there are no other great
    open source 3D alternatives that are commercially viable. That's
    your answer, I've tried talking with Blender devs and their user
    community in the past, no thank you sir, you can keep it all to
    yourself.  I'd be better off taking my rudimentary programming
    skills and coding my own tools from scratch than putting up with
    that scene, it's quite frankly a much less ridiculous notion.

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