On Tue, Mar 18, 2014 at 3:05 PM, Paulo César Duarte <[email protected]> wrote: > Agree, and the geodesic voxel binding skin algorithm, Blender already have > at least 1 year ago or more. In other words, no innovation, only > implementation of existing tools.
Got a link to that? Geodesic voxel binding is research by Autodesk.

