On Tue, Mar 18, 2014 at 3:05 PM, Paulo César Duarte
<[email protected]> wrote:
> Agree, and the geodesic voxel binding skin algorithm, Blender already have
> at least 1 year ago or more. In other words, no innovation, only
> implementation of existing tools.

Got a link to that?  Geodesic voxel binding is research by Autodesk.

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