Its really nice research, and simple to implement, this is the kind of tool 
that will cost you peanuts to integrate in max and Softimage isn't it?

I will certainly read the paper properly.

Jb

Sent from my iPhone

> On 19 Mar 2014, at 02:31, Luc-Eric Rousseau <luceri...@gmail.com> wrote:
> 
> On Tue, Mar 18, 2014 at 3:05 PM, Paulo César Duarte
> <paulocdua...@gmail.com> wrote:
>> Agree, and the geodesic voxel binding skin algorithm, Blender already have
>> at least 1 year ago or more. In other words, no innovation, only
>> implementation of existing tools.
> 
> Got a link to that?  Geodesic voxel binding is research by Autodesk.
> 

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