Its really nice research, and simple to implement, this is the kind of tool that will cost you peanuts to integrate in max and Softimage isn't it?
I will certainly read the paper properly. Jb Sent from my iPhone > On 19 Mar 2014, at 02:31, Luc-Eric Rousseau <luceri...@gmail.com> wrote: > > On Tue, Mar 18, 2014 at 3:05 PM, Paulo César Duarte > <paulocdua...@gmail.com> wrote: >> Agree, and the geodesic voxel binding skin algorithm, Blender already have >> at least 1 year ago or more. In other words, no innovation, only >> implementation of existing tools. > > Got a link to that? Geodesic voxel binding is research by Autodesk. >