Have at it sir. :) -------------------------------------------- Eric Thivierge http://www.ethivierge.com
On Tue, Mar 18, 2014 at 10:43 PM, Bk <[email protected]> wrote: > Unless there is some clever part that Im missing, It's not a hard thing to > implement. Fill a volume with voxels. Spread out( iterate) influence from > bones across the volume particle to particle by neighbours. > Get closest voxel to surface and find resulting influence for each bone. > Normalise and write to envelope . > I'd be bold enough to suggest it could be done in ICE in a day. >

