Have at it sir. :)

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Tue, Mar 18, 2014 at 10:43 PM, Bk <[email protected]> wrote:

> Unless there is some clever part that Im missing, It's not a hard thing to
> implement. Fill a volume with voxels. Spread out( iterate) influence from
> bones across the volume particle to particle by neighbours.
> Get closest voxel to surface and find resulting influence for each bone.
> Normalise and write to envelope .
> I'd be bold enough to suggest it could be done in ICE in a day.
>

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