Unfortunately have to agree with Luc-Eric on this point. Blender probably has a heat map algo or something. I haven't seen the geodesic anywhere but the AD research vid from around last Siggraph.
-------------------------------------------- Eric Thivierge http://www.ethivierge.com On Tue, Mar 18, 2014 at 10:31 PM, Luc-Eric Rousseau <[email protected]>wrote: > On Tue, Mar 18, 2014 at 3:05 PM, Paulo César Duarte > <[email protected]> wrote: > > Agree, and the geodesic voxel binding skin algorithm, Blender already > have > > at least 1 year ago or more. In other words, no innovation, only > > implementation of existing tools. > > Got a link to that? Geodesic voxel binding is research by Autodesk. > >

