Unfortunately have to agree with Luc-Eric on this point. Blender probably
has a heat map algo or something. I haven't seen the geodesic anywhere but
the AD research vid from around last Siggraph.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Tue, Mar 18, 2014 at 10:31 PM, Luc-Eric Rousseau <[email protected]>wrote:

> On Tue, Mar 18, 2014 at 3:05 PM, Paulo César Duarte
> <[email protected]> wrote:
> > Agree, and the geodesic voxel binding skin algorithm, Blender already
> have
> > at least 1 year ago or more. In other words, no innovation, only
> > implementation of existing tools.
>
> Got a link to that?  Geodesic voxel binding is research by Autodesk.
>
>

Reply via email to