I thought Bifrost was something more than just a node striped Naiad shuffled in Maya . Is it more or just a fluid solver? I know "just" may not give its justice but still.
Artur 2014-03-19 12:16 GMT+01:00 Jordi Bares <[email protected]>: > Have a look at the feature list of mudbox and motion builder (big shame as > this tool is very very good) > > Totally and utterly abandoned. > > If that is caring about your customers this is not the way to show it. > > > Jb > > Sent from my iPhone > > On 19 Mar 2014, at 08:39, Daniel Sweeney <[email protected]> wrote: > > Not really impressed by these releases. But autodesk releases have not > impressed for a while. Stagnant with A bit of bolted on tech. So OK stuff > in Maya but once again seems like all bolt ons. > > I think max is next on the chopping board or they will just let's it sit > and every release will get less and less. > On Mar 19, 2014 8:17 AM, "Jordi Bares" <[email protected]> wrote: > >> Its really nice research, and simple to implement, this is the kind of >> tool that will cost you peanuts to integrate in max and Softimage isn't it? >> >> I will certainly read the paper properly. >> >> Jb >> >> Sent from my iPhone >> >> > On 19 Mar 2014, at 02:31, Luc-Eric Rousseau <[email protected]> >> wrote: >> > >> > On Tue, Mar 18, 2014 at 3:05 PM, Paulo César Duarte >> > <[email protected]> wrote: >> >> Agree, and the geodesic voxel binding skin algorithm, Blender already >> have >> >> at least 1 year ago or more. In other words, no innovation, only >> >> implementation of existing tools. >> > >> > Got a link to that? Geodesic voxel binding is research by Autodesk. >> > >> >>

