I thought Bifrost was something more than just a node striped Naiad
shuffled in Maya . Is it more or just a fluid solver? I know "just" may not
give its justice but still.

Artur


2014-03-19 12:16 GMT+01:00 Jordi Bares <[email protected]>:

> Have a look at the feature list of mudbox and motion builder (big shame as
> this tool is very very good)
>
> Totally and utterly abandoned.
>
> If that is caring about your customers this is not the way to show it.
>
>
> Jb
>
> Sent from my iPhone
>
> On 19 Mar 2014, at 08:39, Daniel Sweeney <[email protected]> wrote:
>
> Not really impressed by these releases. But autodesk releases have not
> impressed for a while. Stagnant with A bit of bolted on tech. So OK stuff
> in Maya but once again seems like all bolt ons.
>
> I think max is next on the chopping board or they will just let's it sit
> and every release will get less and less.
> On Mar 19, 2014 8:17 AM, "Jordi Bares" <[email protected]> wrote:
>
>> Its really nice research, and simple to implement, this is the kind of
>> tool that will cost you peanuts to integrate in max and Softimage isn't it?
>>
>> I will certainly read the paper properly.
>>
>> Jb
>>
>> Sent from my iPhone
>>
>> > On 19 Mar 2014, at 02:31, Luc-Eric Rousseau <[email protected]>
>> wrote:
>> >
>> > On Tue, Mar 18, 2014 at 3:05 PM, Paulo César Duarte
>> > <[email protected]> wrote:
>> >> Agree, and the geodesic voxel binding skin algorithm, Blender already
>> have
>> >> at least 1 year ago or more. In other words, no innovation, only
>> >> implementation of existing tools.
>> >
>> > Got a link to that?  Geodesic voxel binding is research by Autodesk.
>> >
>>
>>

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