Have a look at the feature list of mudbox and motion builder (big shame as this 
tool is very very good)

Totally and utterly abandoned. 

If that is caring about your customers this is not the way to show it.


Jb

Sent from my iPhone

> On 19 Mar 2014, at 08:39, Daniel Sweeney <[email protected]> wrote:
> 
> Not really impressed by these releases. But autodesk releases have not 
> impressed for a while. Stagnant with A bit of bolted on tech. So OK stuff in 
> Maya but once again seems like all bolt ons.
> 
> I think max is next on the chopping board or they will just let's it sit and 
> every release will get less and less. 
> 
>> On Mar 19, 2014 8:17 AM, "Jordi Bares" <[email protected]> wrote:
>> Its really nice research, and simple to implement, this is the kind of tool 
>> that will cost you peanuts to integrate in max and Softimage isn't it?
>> 
>> I will certainly read the paper properly.
>> 
>> Jb
>> 
>> Sent from my iPhone
>> 
>> > On 19 Mar 2014, at 02:31, Luc-Eric Rousseau <[email protected]> wrote:
>> >
>> > On Tue, Mar 18, 2014 at 3:05 PM, Paulo César Duarte
>> > <[email protected]> wrote:
>> >> Agree, and the geodesic voxel binding skin algorithm, Blender already have
>> >> at least 1 year ago or more. In other words, no innovation, only
>> >> implementation of existing tools.
>> >
>> > Got a link to that?  Geodesic voxel binding is research by Autodesk.
>> >

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