Not really impressed by these releases. But autodesk releases have not impressed for a while. Stagnant with A bit of bolted on tech. So OK stuff in Maya but once again seems like all bolt ons.
I think max is next on the chopping board or they will just let's it sit and every release will get less and less. On Mar 19, 2014 8:17 AM, "Jordi Bares" <[email protected]> wrote: > Its really nice research, and simple to implement, this is the kind of > tool that will cost you peanuts to integrate in max and Softimage isn't it? > > I will certainly read the paper properly. > > Jb > > Sent from my iPhone > > > On 19 Mar 2014, at 02:31, Luc-Eric Rousseau <[email protected]> wrote: > > > > On Tue, Mar 18, 2014 at 3:05 PM, Paulo César Duarte > > <[email protected]> wrote: > >> Agree, and the geodesic voxel binding skin algorithm, Blender already > have > >> at least 1 year ago or more. In other words, no innovation, only > >> implementation of existing tools. > > > > Got a link to that? Geodesic voxel binding is research by Autodesk. > > > >

