Not really impressed by these releases. But autodesk releases have not
impressed for a while. Stagnant with A bit of bolted on tech. So OK stuff
in Maya but once again seems like all bolt ons.

I think max is next on the chopping board or they will just let's it sit
and every release will get less and less.
On Mar 19, 2014 8:17 AM, "Jordi Bares" <[email protected]> wrote:

> Its really nice research, and simple to implement, this is the kind of
> tool that will cost you peanuts to integrate in max and Softimage isn't it?
>
> I will certainly read the paper properly.
>
> Jb
>
> Sent from my iPhone
>
> > On 19 Mar 2014, at 02:31, Luc-Eric Rousseau <[email protected]> wrote:
> >
> > On Tue, Mar 18, 2014 at 3:05 PM, Paulo César Duarte
> > <[email protected]> wrote:
> >> Agree, and the geodesic voxel binding skin algorithm, Blender already
> have
> >> at least 1 year ago or more. In other words, no innovation, only
> >> implementation of existing tools.
> >
> > Got a link to that?  Geodesic voxel binding is research by Autodesk.
> >
>
>

Reply via email to