Agree, a 3D product isn't easy to learn even if you are a Softimage veteran.
Learning how to do this stuff in Maya will take us more than just 2 years while working, most probably with some Softimage projects. So I think ADSK should be a little more helpful with this transition. I still think we need more time, and the possibility to buy new licenses even if the product doesn't get support or updates. Learning Max would probably take me ten times more :P Martin On Wed, Mar 19, 2014 at 11:45 PM, Luc-Eric Rousseau <[email protected]>wrote: > None of these products are for newbies; we spent years learning Softimage. > Sounds like you wanted to edit a history node, doing a procedural > modification. You'd open the node editor or try the input section of the > channel box. This is a first days stuff. We would probably not have had a > render tree in XSI if we had focused on simplicity over power. And > certainly not Ice. God you have to guess node name and search for them, are > you kidding me. Even with classic simulation it's not always obvious to > know what to select and when to call menu. There is all sort of stuff we > just learn - the measure of usability is how well you can do more complex > stuff once you know the basics > >

