here is less traditional ICE particle stuff of mine

https://vimeo.com/85980324   - testing MR mila shaders with displacent -
geometry provided by ICE

https://vimeo.com/83380348 - OPen VDB ICE nodes making a procedural cloud

https://vimeo.com/82245823 - diffuse reaction on a 2D Ice grid

https://vimeo.com/76553500 - Ice spring force constraint

https://vimeo.com/58959437 - strands growing random walks

https://vimeo.com/57583956 - converting Disney SeExpr into Ice nodes

https://vimeo.com/52592684 - faking mie scatter on geometry with a 1 high
pixel hdri file

list goes on. ICE is not just particles!


On 21 March 2014 14:41, Chris Marshall <[email protected]> wrote:

> Ah I appear to have posted nothing!
> Sorry about that. Here are the links
>
> https://vimeo.com/36448859
>
> https://vimeo.com/37270403
>
> https://vimeo.com/77203638
>
> https://vimeo.com/76951979
>
> https://vimeo.com/12483521
>
> https://vimeo.com/7937077
>
>
>
>
>
> On 21 March 2014 14:37, Chris Marshall <[email protected]> wrote:
>
>> These are actually particle tests but I thought looked interesting as
>> experiments
>>
>>
>>
>> On 21 March 2014 14:25, Emilio Hernandez <[email protected]> wrote:
>>
>>> Another one
>>>
>>> https://vimeo.com/83324855
>>>
>>> -------------------------------------------------------
>>> Emilio Hernández   VFX & 3D animation.
>>>
>>>
>>> 2014-03-21 7:44 GMT-06:00 Ilija Brunck <[email protected]>:
>>>
>>> Hello everybody,
>>>>
>>>> first of all, we are sorry about the absence in the last weeks. We've
>>>> been super busy and it was hard to even find time to read through all the
>>>> things going on here.
>>>>
>>>> So maybe this is also a good time for a first general comment on the
>>>> whole (quite sad) situation:
>>>> We as a studio will for sure keep using Softimage over the coming years
>>>> and not switch to another package. Besides all the sadness about the death
>>>> of Softimage we see something good in the whole situation. We are quite
>>>> sure all this creates lots of potential for innovation and that something
>>>> great will come out of this.
>>>> For us at the moment we are super happy with our pipeline and see
>>>> little need for change. We'll carefully watch everything that's happening
>>>> and will try to play a part in the development of the better things to 
>>>> come.
>>>>
>>>> So, to comment on Projects done with ICE: Basically I can say we use it
>>>> heavily in every project we are doing and I can without doubt say that we
>>>> could not produce the work we do without ICE. Here's a couple of examples:
>>>>
>>>> http://www.polynoid.tv/loom/
>>>> - All the spiderweb, the whole second abstract part of the film, fur
>>>> and much more
>>>>
>>>> http://www.polynoid.tv/infiniti-blue-essence/
>>>> - all ICE besides the car
>>>>
>>>> http://www.polynoid.tv/mtv-ema-2011/
>>>> - effects, crowds, geometry distribution/creation, animation
>>>>
>>>> http://www.polynoid.tv/lenovo-thinkpad/
>>>> - the carbon
>>>>
>>>> http://www.polynoid.tv/fud/
>>>> - all ice.snow stuff, all cortana elements and much more
>>>>
>>>> http://www.polynoid.tv/mtv-idol/
>>>> - crowds / effects
>>>>
>>>> http://www.woodblock.tv/project/crime-investigation-ice/
>>>> - animation / effects
>>>>
>>>> http://www.woodblock.tv/project/dragon-eternity/
>>>> - crowds / effects / animation
>>>>
>>>> As I said, for us it's an absolutely necessary tool in our pipeline and
>>>> we can not imagine going back to a pre ICE world.
>>>>
>>>>
>>>> All the best from Berlin,
>>>> Ilija
>>>>
>>>>
>>>>
>>>>
>>>> On Fri, Mar 21, 2014 at 2:19 PM, Morten Bartholdy 
>>>> <[email protected]>wrote:
>>>>
>>>>>   I think the Polynoid guys are too busy to post, but big parts of
>>>>> their work is heavily ICE driven. I mention them spefically because they
>>>>> were so kind to give me access to a strand setup they used for this:
>>>>>
>>>>>
>>>>>
>>>>> http://www.polynoid.tv/infiniti-blue-essence/
>>>>>
>>>>>
>>>>>   I used it for creating similar flowy glowing energy streaks for a
>>>>> logo animation, which I can't show here as it is not released yet, but I
>>>>> talked to some Maya people here who said they had no idea how to do
>>>>> something like that and it would probably require a very skilled
>>>>> scripter/coder for Maya :)
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> Morten
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Ilija Brunck
>>>>
>>>> +573183232393
>>>> +491773402874
>>>> [email protected]
>>>> www.polynoid.tv
>>>>
>>>>
>>>
>>
>>
>> --
>>
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>>
>>
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>

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