here is less traditional ICE particle stuff of mine https://vimeo.com/85980324 - testing MR mila shaders with displacent - geometry provided by ICE
https://vimeo.com/83380348 - OPen VDB ICE nodes making a procedural cloud https://vimeo.com/82245823 - diffuse reaction on a 2D Ice grid https://vimeo.com/76553500 - Ice spring force constraint https://vimeo.com/58959437 - strands growing random walks https://vimeo.com/57583956 - converting Disney SeExpr into Ice nodes https://vimeo.com/52592684 - faking mie scatter on geometry with a 1 high pixel hdri file list goes on. ICE is not just particles! On 21 March 2014 14:41, Chris Marshall <[email protected]> wrote: > Ah I appear to have posted nothing! > Sorry about that. Here are the links > > https://vimeo.com/36448859 > > https://vimeo.com/37270403 > > https://vimeo.com/77203638 > > https://vimeo.com/76951979 > > https://vimeo.com/12483521 > > https://vimeo.com/7937077 > > > > > > On 21 March 2014 14:37, Chris Marshall <[email protected]> wrote: > >> These are actually particle tests but I thought looked interesting as >> experiments >> >> >> >> On 21 March 2014 14:25, Emilio Hernandez <[email protected]> wrote: >> >>> Another one >>> >>> https://vimeo.com/83324855 >>> >>> ------------------------------------------------------- >>> Emilio Hernández VFX & 3D animation. >>> >>> >>> 2014-03-21 7:44 GMT-06:00 Ilija Brunck <[email protected]>: >>> >>> Hello everybody, >>>> >>>> first of all, we are sorry about the absence in the last weeks. We've >>>> been super busy and it was hard to even find time to read through all the >>>> things going on here. >>>> >>>> So maybe this is also a good time for a first general comment on the >>>> whole (quite sad) situation: >>>> We as a studio will for sure keep using Softimage over the coming years >>>> and not switch to another package. Besides all the sadness about the death >>>> of Softimage we see something good in the whole situation. We are quite >>>> sure all this creates lots of potential for innovation and that something >>>> great will come out of this. >>>> For us at the moment we are super happy with our pipeline and see >>>> little need for change. We'll carefully watch everything that's happening >>>> and will try to play a part in the development of the better things to >>>> come. >>>> >>>> So, to comment on Projects done with ICE: Basically I can say we use it >>>> heavily in every project we are doing and I can without doubt say that we >>>> could not produce the work we do without ICE. Here's a couple of examples: >>>> >>>> http://www.polynoid.tv/loom/ >>>> - All the spiderweb, the whole second abstract part of the film, fur >>>> and much more >>>> >>>> http://www.polynoid.tv/infiniti-blue-essence/ >>>> - all ICE besides the car >>>> >>>> http://www.polynoid.tv/mtv-ema-2011/ >>>> - effects, crowds, geometry distribution/creation, animation >>>> >>>> http://www.polynoid.tv/lenovo-thinkpad/ >>>> - the carbon >>>> >>>> http://www.polynoid.tv/fud/ >>>> - all ice.snow stuff, all cortana elements and much more >>>> >>>> http://www.polynoid.tv/mtv-idol/ >>>> - crowds / effects >>>> >>>> http://www.woodblock.tv/project/crime-investigation-ice/ >>>> - animation / effects >>>> >>>> http://www.woodblock.tv/project/dragon-eternity/ >>>> - crowds / effects / animation >>>> >>>> As I said, for us it's an absolutely necessary tool in our pipeline and >>>> we can not imagine going back to a pre ICE world. >>>> >>>> >>>> All the best from Berlin, >>>> Ilija >>>> >>>> >>>> >>>> >>>> On Fri, Mar 21, 2014 at 2:19 PM, Morten Bartholdy >>>> <[email protected]>wrote: >>>> >>>>> I think the Polynoid guys are too busy to post, but big parts of >>>>> their work is heavily ICE driven. I mention them spefically because they >>>>> were so kind to give me access to a strand setup they used for this: >>>>> >>>>> >>>>> >>>>> http://www.polynoid.tv/infiniti-blue-essence/ >>>>> >>>>> >>>>> I used it for creating similar flowy glowing energy streaks for a >>>>> logo animation, which I can't show here as it is not released yet, but I >>>>> talked to some Maya people here who said they had no idea how to do >>>>> something like that and it would probably require a very skilled >>>>> scripter/coder for Maya :) >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> Morten >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>> >>>> -- >>>> Ilija Brunck >>>> >>>> +573183232393 >>>> +491773402874 >>>> [email protected] >>>> www.polynoid.tv >>>> >>>> >>> >> >> >> -- >> >> Chris Marshall >> Mint Motion Limited >> 029 20 37 27 57 >> 07730 533 115 >> www.mintmotion.co.uk >> >> > > > -- > > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > >

