I understand the feelings you have Artur, but I agree with Dan in that we should keep this thread for it's purpose as started by Alastair. With that in mind:
-Inter-object communication that can be used to extract things like contact maps, deformations, thickness and curvature to drive shading effects. -The ability to read data from ICE into the renderer(s) and use that to control mixing of materials or lighting effects -Debugging as a way to find the min/max of a range needed to achieve an effect -Custom geometry deformers, with things like "Test Inside Geometry" or "Test Inside Null" or "Has Collided", etc. On Fri, Mar 21, 2014 at 7:41 AM, Dan Yargici <[email protected]> wrote: > Shall we just keep this thread for it's original purpose and not turn it > into a discussion? i.e. posting work with descriptions of how ICE was used. > > DAN > > > On Fri, Mar 21, 2014 at 1:39 PM, Artur Woźniak <[email protected]>wrote: > >> We tried that for the last couple of years. Ice was self promoting and >> self evolving entity that seemed to be a splinter in the Autodesk's eye. >> I think Ice was the most amazing feature that was developed within the >> Main Three and yet they still marketed the viewcube and viewport 2 to >> simplify the comparison. >> I don't thing there is any chance of communication parallel (can I say >> that?) between Autodesk and the community. They killed it and now they only >> keep kicking the corpse while everybody watches. >> >> I will stay with SI for as long as I can. I will use Maya, learn C4D and >> Houdini (modo I know a bit already), but I say, let move on. I don't want >> fake promises just to be disappointed again. You wanna talk to someone who >> listens (The Foundry, SideFX). >> >> Artur >> >> >> 2014-03-21 12:23 GMT+01:00 Oscar Juarez <[email protected]>: >> >> It might help with the transition time period with support and bug >>> fixing, it's a tool that is not available in another Autodesk software, >>> it's a point for consideration on the transition period. >>> >>> >>> On Fri, Mar 21, 2014 at 12:19 PM, Alastair Hearsum < >>> [email protected]> wrote: >>> >>>> The point is to get Autodesk to understand the power and all >>>> pervading nature of ICE and for that to inform their development of Bifrost >>>> >>>> >>>> >>>> Alastair Hearsum >>>> Head of 3d >>>> [image: GLASSWORKS] >>>> 33/34 Great Pulteney Street >>>> London >>>> W1F 9NP >>>> +44 (0)20 7434 1182 >>>> glassworks.co.uk <http://www.glassworks.co.uk/> >>>> Glassworks Terms and Conditions of Sale can be found at >>>> glassworks.co.uk >>>> (Company registered in England with number 04759979. Registered office >>>> 25 Harley Street, London, W1G 9BR. VAT registration number: 867290000) >>>> Please consider the environment before you print this email. >>>> DISCLAIMER: This e-mail and attachments are strictly privileged, >>>> private and confidential and are intended solely for the stated >>>> recipient(s). Any views or opinions presented are solely those of the >>>> author and do not necessarily represent those of the Company. If you are >>>> not the intended recipient, be advised that you have received this e-mail >>>> in error and that any use, dissemination, forwarding, printing, or copying >>>> of this e-mail is strictly prohibited. If this transmission is received in >>>> error please kindly return it to the sender and delete this message from >>>> your system. >>>> On 21/03/2014 11:17, olivier jeannel wrote: >>>> >>>> What's the point ? Understanding of Ice for Maya ? >>>> >>>> Le 21/03/2014 12:12, Alastair Hearsum a écrit : >>>> >>>> Folks >>>> >>>> We had a chat with a senior chap at Autodesk. There was hint of >>>> surprise at one use of ICE that I mentioned in passing. I think we over >>>> estimate the understanding of what ICE gets used for and its all pervading >>>> usefulness. I'd like to invite people to share their ice work especially if >>>> its more obscure (without giving away your trade secrets obviously). Here >>>> are some starters for us. Please keep the explanations as short as possible >>>> to attract Autodesk to read them. >>>> >>>> http://www.glassworks.co.uk/video/love >>>> 1) Fine feathers created totally with ice strands >>>> 2) Feather system created in ice >>>> 3) Cats fur : ice strands >>>> >>>> http://www.glassworks.co.uk/video/tadpoles-master >>>> 1) Totally ice strand vegetation >>>> 2) Ice driven water surface >>>> 3) Render tadpoles have ice compound which auomatically detects the >>>> shot number and selects the correct cache >>>> >>>> http://www.glassworks.co.uk/node/3266&search-type=brand&term=g-star >>>> 1) Ice creating the cotton balls unravelling >>>> >>>> http://www.glassworks.co.uk/node/549 >>>> 1) Ice crowd >>>> >>>> >>>> http://www.glassworks.co.uk/video/transformation&search-type=brand&term=lg >>>> 1) Object IDs picked up in ice and use to assign materials of >>>> supermarket aisle items >>>> >>>> https://vimeo.com/87096859 >>>> Some holes aesthetically >>>> 1) ice rigid body pens transferring their attributes to lagoa ice fluid >>>> melted pens >>>> 2)Ice fracturing bottle >>>> >>>> http://www.glassworks.co.uk/video/strewth&search-type=brand&term=o >>>> 1) Intervened in Momentum ice plugin to extract vectors and modulate >>>> them >>>> >>>> >>>> http://www.glassworks.co.uk/video/excess-baggage&search-type=brand&term=benylin >>>> 1) Hair created from scratch in ice strands including clumping >>>> >>>> >>>> http://www.glassworks.co.uk/video/summer-sport-0&search-type=brand&term=freeview >>>> 1) Ice rigid bodies combine with ice syflex and custom hand cooked >>>> verlet for the strings >>>> >>>> And many many more. >>>> >>>> >>>> -- >>>> Alastair Hearsum >>>> Head of 3d >>>> [image: GLASSWORKS] >>>> 33/34 Great Pulteney Street >>>> London >>>> W1F 9NP >>>> +44 (0)20 7434 1182 >>>> glassworks.co.uk <http://www.glassworks.co.uk/> >>>> Glassworks Terms and Conditions of Sale can be found at >>>> glassworks.co.uk >>>> (Company registered in England with number 04759979. Registered office >>>> 25 Harley Street, London, W1G 9BR. VAT registration number: 867290000) >>>> Please consider the environment before you print this email. >>>> DISCLAIMER: This e-mail and attachments are strictly privileged, >>>> private and confidential and are intended solely for the stated >>>> recipient(s). Any views or opinions presented are solely those of the >>>> author and do not necessarily represent those of the Company. If you are >>>> not the intended recipient, be advised that you have received this e-mail >>>> in error and that any use, dissemination, forwarding, printing, or copying >>>> of this e-mail is strictly prohibited. If this transmission is received in >>>> error please kindly return it to the sender and delete this message from >>>> your system. >>>> >>>> >>>> >>>> >>> >> > -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com <http://www.theafterimage.com/>

