http://www.youtube.com/watch?feature=player_detailpage&v=-mwwnGLoZpw#t=23
the timelapse animation build up of all the houses/buildings/people was ICE driven. (only cranes were hand animated) we seriously couldn't tell the clients that it took literally minutes to change the timing of the whole shot... they would have changed it all the time ;-) Juan On Fri, Mar 21, 2014 at 1:23 PM, gareth bell <[email protected]> wrote: > We've been able to read hand animated objects in to an ICE pointcloud to > enable easy transferral of hundreds of objects animations into a render > scene on a single pointcloud; making a considerably simpler rendering setup. > > ICE is great for lazy people like me ;) > > > ------------------------------ > Date: Fri, 21 Mar 2014 13:11:27 +0000 > From: [email protected] > To: [email protected] > > Subject: Re: What use is ICE really? > > Great stuff > > Keep it all coming everyone > > > A > > Alastair Hearsum > Head of 3d > [image: GLASSWORKS] > 33/34 Great Pulteney Street > London > W1F 9NP > +44 (0)20 7434 1182 > glassworks.co.uk <http://www.glassworks.co.uk/> > Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk > (Company registered in England with number 04759979. Registered office 25 > Harley Street, London, W1G 9BR. VAT registration number: 867290000) > Please consider the environment before you print this email. > DISCLAIMER: This e-mail and attachments are strictly privileged, private > and confidential and are intended solely for the stated recipient(s). Any > views or opinions presented are solely those of the author and do not > necessarily represent those of the Company. If you are not the intended > recipient, be advised that you have received this e-mail in error and that > any use, dissemination, forwarding, printing, or copying of this e-mail is > strictly prohibited. If this transmission is received in error please > kindly return it to the sender and delete this message from your system. > On 21/03/2014 12:58, Sebastian Kowalski wrote: > > http://www.sekow.com/subaru_carparts > "vegetation" system, rigs (character, flowers, camera), instancing galore, > procedural aov management and so many more.. whole job would not been > possible without ICE. > > http://www.sekow.com/catrice_color > more 'traditional' simulation. dust, fluids and shatter.. additional > render support > but again, crucial in scene management. > > http://www.sekow.com/kaercher_breeze > dirt, bubbles and some fluids > > http://www.sekow.com/schwab_rollover > pseudo swarm behavior and modeling > > http://www.sekow.com/anz > neural networks out of strands, completely direct-able, no simulation > involved at all. > > https://vimeo.com/89426397 > post it setup, stop motion behavior .. technical animation > > there is so much more, I use it every friggin day. the most fun I have > lately is in building whole scene management systems using just string type > nodes. > the tight relationship to the render tree.. damn I could cry > > .sebastian > > ------ > http://www.sekow.com > > > > Am 21.03.2014 um 13:32 schrieb Paul Doyle > <[email protected]><[email protected]> > : > > Sorry if it was already linked, but there's a nice vimeo group for ICE > videos here: https://vimeo.com/groups/ice > > Shows a lot of work as well as plugins and other capabilities. > > > On 21 March 2014 08:26, Paul Griswold < > [email protected]> wrote: > > I typically use ICE for motion graphics. I try to avoid simulation as > much as possible so I can have artistic control over the results. > > To me, fluid simulation is the absolute last thing I would be interested > in or need. > > -Paul > > > > On Fri, Mar 21, 2014 at 8:06 AM, Juan Brockhaus <[email protected]>wrote: > > Hi, > > totally agree with Jacob. > can't talk about the project at the moment, but... > > I'm building shapes/objects made out of dominoes. I made different > compounds to stack and pile dominoes in different ways and methods. And if > the shapes/objects I have to create (and even the domino) change, it is all > instantly updated. > Only right at the end I add a Sim node and the whole things collapses... > (obviously controlled with nulls, forces, etc...) The Sim is the last 5% of > what I use ICE for. > > > and another non-sim-ICE use example > > http://www.themill.com/work/qoros/shredder.aspx > in most shots ICE to shred the car, keep rendernormals intact, bind > HiRes to LowRes, etc (no sim, this is all hand animated...) > > > Juan > > > On Fri, Mar 21, 2014 at 12:02 PM, Alastair Hearsum < > [email protected]> wrote: > > sorry our website isn't playing ball. Its the wrong link > > https://www.youtube.com/watch?v=RZZOUq-FoG0 > > 1) ice crowd > > Alastair Hearsum > Head of 3d > [image: GLASSWORKS] > 33/34 Great Pulteney Street > London > W1F 9NP > +44 (0)20 7434 1182 > glassworks.co.uk <http://www.glassworks.co.uk/> > Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk > (Company registered in England with number 04759979. Registered office 25 > Harley Street, London, W1G 9BR. VAT registration number: 867290000) > Please consider the environment before you print this email. > DISCLAIMER: This e-mail and attachments are strictly privileged, private > and confidential and are intended solely for the stated recipient(s). Any > views or opinions presented are solely those of the author and do not > necessarily represent those of the Company. If you are not the intended > recipient, be advised that you have received this e-mail in error and that > any use, dissemination, forwarding, printing, or copying of this e-mail is > strictly prohibited. If this transmission is received in error please > kindly return it to the sender and delete this message from your system. > On 21/03/2014 11:17, Alastair Hearsum wrote: > > Correction > > > http://www.glassworks.co.uk/video/model-britain&search-type=brand&term=talk<http://www.glassworks.co.uk/node/549> > 1) Ice crowd > > > > Alastair Hearsum > Head of 3d > [image: GLASSWORKS] > 33/34 Great Pulteney Street > London > W1F 9NP > +44 (0)20 7434 1182 > glassworks.co.uk <http://www.glassworks.co.uk/> > Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk > (Company registered in England with number 04759979. Registered office 25 > Harley Street, London, W1G 9BR. VAT registration number: 867290000) > Please consider the environment before you print this email. > DISCLAIMER: This e-mail and attachments are strictly privileged, private > and confidential and are intended solely for the stated recipient(s). Any > views or opinions presented are solely those of the author and do not > necessarily represent those of the Company. If you are not the intended > recipient, be advised that you have received this e-mail in error and that > any use, dissemination, forwarding, printing, or copying of this e-mail is > strictly prohibited. If this transmission is received in error please > kindly return it to the sender and delete this message from your system. > On 21/03/2014 11:12, Alastair Hearsum wrote: > > Folks > > We had a chat with a senior chap at Autodesk. There was hint of surprise > at one use of ICE that I mentioned in passing. I think we over estimate the > understanding of what ICE gets used for and its all pervading usefulness. > I'd like to invite people to share their ice work especially if its more > obscure (without giving away your trade secrets obviously). Here are some > starters for us. Please keep the explanations as short as possible to > attract Autodesk to read them. > > http://www.glassworks.co.uk/video/love > 1) Fine feathers created totally with ice strands > 2) Feather system created in ice > 3) Cats fur : ice strands > > http://www.glassworks.co.uk/video/tadpoles-master > 1) Totally ice strand vegetation > 2) Ice driven water surface > 3) Render tadpoles have ice compound which auomatically detects the shot > number and selects the correct cache > > http://www.glassworks.co.uk/node/3266&search-type=brand&term=g-star > 1) Ice creating the cotton balls unravelling > > http://www.glassworks.co.uk/node/549 > 1) Ice crowd > > http://www.glassworks.co.uk/video/transformation&search-type=brand&term=lg > 1) Object IDs picked up in ice and use to assign materials of supermarket > aisle items > > https://vimeo.com/87096859 > Some holes aesthetically > 1) ice rigid body pens transferring their attributes to lagoa ice fluid > melted pens > 2)Ice fracturing bottle > > http://www.glassworks.co.uk/video/strewth&search-type=brand&term=o > 1) Intervened in Momentum ice plugin to extract vectors and modulate them > > > http://www.glassworks.co.uk/video/excess-baggage&search-type=brand&term=benylin > 1) Hair created from scratch in ice strands including clumping > > > http://www.glassworks.co.uk/video/summer-sport-0&search-type=brand&term=freeview > 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet > for the strings > > And many many more. > > > -- > Alastair Hearsum > Head of 3d > [image: GLASSWORKS] > 33/34 Great Pulteney Street > London > W1F 9NP > +44 (0)20 7434 1182 > glassworks.co.uk <http://www.glassworks.co.uk/> > Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk > (Company registered in England with number 04759979. Registered office 25 > Harley Street, London, W1G 9BR. VAT registration number: 867290000) > Please consider the environment before you print this email. > DISCLAIMER: This e-mail and attachments are strictly privileged, private > and confidential and are intended solely for the stated recipient(s). Any > views or opinions presented are solely those of the author and do not > necessarily represent those of the Company. If you are not the intended > recipient, be advised that you have received this e-mail in error and that > any use, dissemination, forwarding, printing, or copying of this e-mail is > strictly prohibited. If this transmission is received in error please > kindly return it to the sender and delete this message from your system. > > > > > > > > >

