Shall we just keep this thread for it's original purpose and not turn it into a discussion? i.e. posting work with descriptions of how ICE was used.
DAN On Fri, Mar 21, 2014 at 1:39 PM, Artur Woźniak <[email protected]> wrote: > We tried that for the last couple of years. Ice was self promoting and > self evolving entity that seemed to be a splinter in the Autodesk's eye. > I think Ice was the most amazing feature that was developed within the > Main Three and yet they still marketed the viewcube and viewport 2 to > simplify the comparison. > I don't thing there is any chance of communication parallel (can I say > that?) between Autodesk and the community. They killed it and now they only > keep kicking the corpse while everybody watches. > > I will stay with SI for as long as I can. I will use Maya, learn C4D and > Houdini (modo I know a bit already), but I say, let move on. I don't want > fake promises just to be disappointed again. You wanna talk to someone who > listens (The Foundry, SideFX). > > Artur > > > 2014-03-21 12:23 GMT+01:00 Oscar Juarez <[email protected]>: > > It might help with the transition time period with support and bug fixing, >> it's a tool that is not available in another Autodesk software, it's a >> point for consideration on the transition period. >> >> >> On Fri, Mar 21, 2014 at 12:19 PM, Alastair Hearsum < >> [email protected]> wrote: >> >>> The point is to get Autodesk to understand the power and all pervading >>> nature of ICE and for that to inform their development of Bifrost >>> >>> >>> >>> Alastair Hearsum >>> Head of 3d >>> [image: GLASSWORKS] >>> 33/34 Great Pulteney Street >>> London >>> W1F 9NP >>> +44 (0)20 7434 1182 >>> glassworks.co.uk <http://www.glassworks.co.uk/> >>> Glassworks Terms and Conditions of Sale can be found at >>> glassworks.co.uk >>> (Company registered in England with number 04759979. Registered office >>> 25 Harley Street, London, W1G 9BR. VAT registration number: 867290000) >>> Please consider the environment before you print this email. >>> DISCLAIMER: This e-mail and attachments are strictly privileged, >>> private and confidential and are intended solely for the stated >>> recipient(s). Any views or opinions presented are solely those of the >>> author and do not necessarily represent those of the Company. If you are >>> not the intended recipient, be advised that you have received this e-mail >>> in error and that any use, dissemination, forwarding, printing, or copying >>> of this e-mail is strictly prohibited. If this transmission is received in >>> error please kindly return it to the sender and delete this message from >>> your system. >>> On 21/03/2014 11:17, olivier jeannel wrote: >>> >>> What's the point ? Understanding of Ice for Maya ? >>> >>> Le 21/03/2014 12:12, Alastair Hearsum a écrit : >>> >>> Folks >>> >>> We had a chat with a senior chap at Autodesk. There was hint of surprise >>> at one use of ICE that I mentioned in passing. I think we over estimate the >>> understanding of what ICE gets used for and its all pervading usefulness. >>> I'd like to invite people to share their ice work especially if its more >>> obscure (without giving away your trade secrets obviously). Here are some >>> starters for us. Please keep the explanations as short as possible to >>> attract Autodesk to read them. >>> >>> http://www.glassworks.co.uk/video/love >>> 1) Fine feathers created totally with ice strands >>> 2) Feather system created in ice >>> 3) Cats fur : ice strands >>> >>> http://www.glassworks.co.uk/video/tadpoles-master >>> 1) Totally ice strand vegetation >>> 2) Ice driven water surface >>> 3) Render tadpoles have ice compound which auomatically detects the shot >>> number and selects the correct cache >>> >>> http://www.glassworks.co.uk/node/3266&search-type=brand&term=g-star >>> 1) Ice creating the cotton balls unravelling >>> >>> http://www.glassworks.co.uk/node/549 >>> 1) Ice crowd >>> >>> >>> http://www.glassworks.co.uk/video/transformation&search-type=brand&term=lg >>> 1) Object IDs picked up in ice and use to assign materials of >>> supermarket aisle items >>> >>> https://vimeo.com/87096859 >>> Some holes aesthetically >>> 1) ice rigid body pens transferring their attributes to lagoa ice fluid >>> melted pens >>> 2)Ice fracturing bottle >>> >>> http://www.glassworks.co.uk/video/strewth&search-type=brand&term=o >>> 1) Intervened in Momentum ice plugin to extract vectors and modulate them >>> >>> >>> http://www.glassworks.co.uk/video/excess-baggage&search-type=brand&term=benylin >>> 1) Hair created from scratch in ice strands including clumping >>> >>> >>> http://www.glassworks.co.uk/video/summer-sport-0&search-type=brand&term=freeview >>> 1) Ice rigid bodies combine with ice syflex and custom hand cooked >>> verlet for the strings >>> >>> And many many more. >>> >>> >>> -- >>> Alastair Hearsum >>> Head of 3d >>> [image: GLASSWORKS] >>> 33/34 Great Pulteney Street >>> London >>> W1F 9NP >>> +44 (0)20 7434 1182 >>> glassworks.co.uk <http://www.glassworks.co.uk/> >>> Glassworks Terms and Conditions of Sale can be found at >>> glassworks.co.uk >>> (Company registered in England with number 04759979. Registered office >>> 25 Harley Street, London, W1G 9BR. VAT registration number: 867290000) >>> Please consider the environment before you print this email. >>> DISCLAIMER: This e-mail and attachments are strictly privileged, >>> private and confidential and are intended solely for the stated >>> recipient(s). Any views or opinions presented are solely those of the >>> author and do not necessarily represent those of the Company. If you are >>> not the intended recipient, be advised that you have received this e-mail >>> in error and that any use, dissemination, forwarding, printing, or copying >>> of this e-mail is strictly prohibited. If this transmission is received in >>> error please kindly return it to the sender and delete this message from >>> your system. >>> >>> >>> >>> >> >

