Personally I find the way Unity streamlines its workflow rather limiting and frustrating. Solutions are either ready-made and clunky or you have to script your own... Imho not exactly artist friendly. Sure you can load Assets and place them somewhere. But the really interesting stuff is left to the coders in Unity... :/

Cheers!
Chris

On 21/03/14 17:20, Eric Turman wrote:
I Highly recommend Unity 3D despite a slightly higher monthly cost.

Unity also does not have any royalties. And although it is more expensive it has a couple huge things going for it: One) it is an interactive platform foremost. So, while you can make great games with it, it is easier to make it become what you want it to be; there is less battling FPS elements to make it a non-game like in other engines. Two) the Unity Asset Store: if you do not have either the skill or the resources to extend the capabilities of Unity 3D, chances are that somebody else has already done what you need it to do and are either selling it for a modest price on the asset store, or are giving away the tool for free.


Cheers,

-=Eric


On Fri, Mar 21, 2014 at 11:17 AM, Nicolas Esposito <[email protected] <mailto:[email protected]>> wrote:

    For those interested I just want to inform that UE4 has a pretty
    neat node based logic editor ( widely improved from previous
    version ) which is quite similar to ICE in terms of what could be
    done, since almost all the data can be accessed and manipulated (
    source of the engine is included in the 19$ subscription )
    Cryengine has it as well, but as far as I can see in UE4 you can
    access everything, or script your own using C++

    Blueprints tutorials
    <https://www.youtube.com/playlist?list=PLZlv_N0_O1gaG5BW72It4chjhypxIO9ZB>


    2014-03-21 17:09 GMT+01:00 Christoph Muetze <[email protected]
    <mailto:[email protected]>>:

        we use real-time engines exclusively for all our work ranging
        from broadcast to events...

        Most of our stuff is under NDA, so we can't show that much,
        but a few demos/projects are online @
        http://www.glare-productions.com (shameless plug)

        Cheers!
        Chris


        On 21/03/14 16:39, Ben Houston wrote:

            People are using real-time engines for kid tv shows
            already.  Can not
            remember the name off the top of my head but it is
            happening...  Low
            budget, lots of repeated content, and not super discerning
            customers
            in that area so I guess it works well.
            -ben

            On Fri, Mar 21, 2014 at 11:21 AM, Sebastien Sterling
            <[email protected]
            <mailto:[email protected]>> wrote:

                Has anone ever heard of a game engine being used in a
                tv commercial ?





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