This is excellent to see, Laurence. Thank you for the interest.



On Fri, Mar 21, 2014 at 6:42 PM, Morten Bartholdy <x...@colorshopvfx.dk>wrote:

>   I am not sure I saw one particular thing covered - when I build render
> passes new geo gets added along the way after setting up the initial
> passes. When I do this I need to put this geo into a new partition and
> create a new pass for that geo. The new geo needs to be handled in the
> existing passes too, so D&D'ing partitions with content and overrides
> between passes is an important part of my workflow.
>
>
>    And I also welcome this dialogue Laurence - I also know some Maya
> artists in my company that will find it extremely welcom ;)
>
>
>    Morten
>
>
>
>
>
>
> Den 21. marts 2014 kl. 23:28 skrev Ed Manning <etmth...@gmail.com>:
>
>   By Jove, I think he's got it!
>
> ;-)
>
> One question -- might just be a terminology/translation issue between
> Mayan and Softese -- in point 3, when you say "without entering the layer,"
> I assume you mean what currently happens when you click on/highlight the
> layer.  If that's correct, then yeah, you'd be modeling Soft's pass editor
> (explorer) workflow, which allows you to see the structure of a pass
> without actually being "in" the pass.  In Soft, to "enter" the pass, we
> have a context menu item called "make (selected) pass current."
>
>
>
>
>
>
>



-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com <http://www.theafterimage.com/>

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