This is excellent to see, Laurence. Thank you for the interest.
On Fri, Mar 21, 2014 at 6:42 PM, Morten Bartholdy <x...@colorshopvfx.dk>wrote: > I am not sure I saw one particular thing covered - when I build render > passes new geo gets added along the way after setting up the initial > passes. When I do this I need to put this geo into a new partition and > create a new pass for that geo. The new geo needs to be handled in the > existing passes too, so D&D'ing partitions with content and overrides > between passes is an important part of my workflow. > > > And I also welcome this dialogue Laurence - I also know some Maya > artists in my company that will find it extremely welcom ;) > > > Morten > > > > > > > Den 21. marts 2014 kl. 23:28 skrev Ed Manning <etmth...@gmail.com>: > > By Jove, I think he's got it! > > ;-) > > One question -- might just be a terminology/translation issue between > Mayan and Softese -- in point 3, when you say "without entering the layer," > I assume you mean what currently happens when you click on/highlight the > layer. If that's correct, then yeah, you'd be modeling Soft's pass editor > (explorer) workflow, which allows you to see the structure of a pass > without actually being "in" the pass. In Soft, to "enter" the pass, we > have a context menu item called "make (selected) pass current." > > > > > > > -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com <http://www.theafterimage.com/>