I am not sure I saw one particular thing covered - when I build render passes new geo gets added along the way after setting up the initial passes. When I do this I need to put this geo into a new partition and create a new pass for that geo. The new geo needs to be handled in the existing passes too, so D&D'ing partitions with content and overrides between passes is an important part of my workflow.


And I also welcome this dialogue Laurence - I also know some Maya artists in my company that will find it extremely welcom ;)


Morten




 


Den 21. marts 2014 kl. 23:28 skrev Ed Manning <[email protected]>:

By Jove, I think he's got it!
 
;-)
 
One question -- might just be a terminology/translation issue between Mayan and Softese -- in point 3, when you say "without entering the layer," I assume you mean what currently happens when you click on/highlight the layer.  If that's correct, then yeah, you'd be modeling Soft's pass editor (explorer) workflow, which allows you to see the structure of a pass without actually being "in" the pass.  In Soft, to "enter" the pass, we have a context menu item called "make (selected) pass current."
 

 

 

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