annd its not all perfect in Softimage Partitions and overrides land. problems can arise in very complex scenes where changing passes - and having all the overrides applied individually to the scene elements can be a real pain to wait for.
talking hours not minutes. perhaps an offline mode to edit partitions then a 'commit' or a more optimized apply / reapply materials and override On 21 March 2014 23:35, Ed Manning <[email protected]> wrote: > Hi Laurence -- > > While improvements to the process are conceivable, and it would be wonderful > to make design decisions now that will allow for them, please don't lose > sight of the nearer-term goal of usability! > > Dynamic/conditional tools sound interesting. > > There are also some things about the exclusive nature of Soft's render > partitions that are sometimes inconvenient, but it's hard to see how > allowing non-exclusive partitioning (in which an object could simultaneously > live in multiple partitions, say, one for a visibility override and one for > a material override) would stay clearly manageable. If you could solve that > one, it would be perhaps a time-saver. Some way of nesting or linking > partition membership perhaps? Venn diagrams? But I'll bet these very > questions were raised by the XSI dev team -- asking former Soft devs about > it might be a good place to start. > > Do keep us posted on your endeavors in this direction! > > Ed

