actually not really..
you know every rendering takes same amount of time approx.
before we had scan line and software render only. it took like 10 minutes
per frame. couple years later got Pentiums at 200 Mhz and after that 400Mhz
and more.. it still needed almost same amount of time to render frame.
But as CPU got faster also requirements on render got higher as well then
GI and ray tracing etc.. so..
who say it wont be some new gimmick that will utilize all those cores but
still rendering frames will take standard amount of time :)


On Sun, Mar 23, 2014 at 11:00 PM, Ed Manning <[email protected]> wrote:

> In all seriousness, though.  This means that rendering power is going to
> be effectively free very soon.  By which I mean that the capital costs of
> any given amount of render power will be insignificant compared to the
> non-rendering production costs for any given project.  Which means that
> render times (which will I'm sure remain constant per frame as they have
> for 30 years) will no longer be an issue so much as quickly getting assets
> finished to the point of being able to render them.
>
> Sorta like disk storage was in about 2002, or cloud server availability in
> 2008.
>

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