yes forgot about resolution so always increasing realism, resolution then stereo ... etc so faster hardware but also more comlpex scenes to render as well
On Sun, Mar 23, 2014 at 11:09 PM, Sebastien Sterling < [email protected]> wrote: > counter with 2K/4K home displays :P that might slow things a bit... > > > On 23 March 2014 22:00, Ed Manning <[email protected]> wrote: > >> In all seriousness, though. This means that rendering power is going to >> be effectively free very soon. By which I mean that the capital costs of >> any given amount of render power will be insignificant compared to the >> non-rendering production costs for any given project. Which means that >> render times (which will I'm sure remain constant per frame as they have >> for 30 years) will no longer be an issue so much as quickly getting assets >> finished to the point of being able to render them. >> >> Sorta like disk storage was in about 2002, or cloud server availability >> in 2008. >> > >

