There was a bit on FX PHD, where The Creator of Arnold talked about
scalability in threading and how more cores doesn't nessesarily mean faster
renders

*threads* pixel rendering time *speedup*  1 18.94s 1x  2 11.91s 1.6x  4
7.23s 2.6x  8 9.44s 2.0x  16 12.37s 1.5x  32 13.39s 1.4x  64 14.65 1.3x
This is with renderman, which he says has fairly poor scalability.


https://www.fxguide.com/featured/the-state-of-rendering-part-2/


So it's not so much the power of the motor but how it uses it.


On 23 March 2014 22:10, Mirko Jankovic <[email protected]> wrote:

> actually not really..
> you know every rendering takes same amount of time approx.
> before we had scan line and software render only. it took like 10 minutes
> per frame. couple years later got Pentiums at 200 Mhz and after that 400Mhz
> and more.. it still needed almost same amount of time to render frame.
> But as CPU got faster also requirements on render got higher as well then
> GI and ray tracing etc.. so..
> who say it wont be some new gimmick that will utilize all those cores but
> still rendering frames will take standard amount of time :)
>
>
> On Sun, Mar 23, 2014 at 11:00 PM, Ed Manning <[email protected]> wrote:
>
>> In all seriousness, though.  This means that rendering power is going to
>> be effectively free very soon.  By which I mean that the capital costs of
>> any given amount of render power will be insignificant compared to the
>> non-rendering production costs for any given project.  Which means that
>> render times (which will I'm sure remain constant per frame as they have
>> for 30 years) will no longer be an issue so much as quickly getting assets
>> finished to the point of being able to render them.
>>
>> Sorta like disk storage was in about 2002, or cloud server availability
>> in 2008.
>>
>
>

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