Did the same thing....didn't understand your question. Some things you can try 
(as stated previously):
Break the mesh up into subtool chunks that aren't 10 million polys  and export 
those and bring them into xnormal to bake bake. This can potentially give seams 
so make sure you try to break the chunks in areas that can hide those.

You can also use zremesher to get it down to something a bit more manageable 
poly count wise then subdiv your way back up to about 4 million or so and 
project all. You can recover most of the detail but depends on how much detail 
you are trying to maintain. I work daily with super dense meshes being a game 
artist and I don't really ever get up over 4-5 million polys for any single 
subtool. That's nutterbeans level there. ZB starts to really bog down so best 
method I've found is to make sure I keep the subtools separate.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Mirko Jankovic
Sent: Thursday, March 27, 2014 11:05 AM
To: [email protected]
Subject: really hgih poly zbrush to SI

Anyone have good idea how to get really high poly obj from zbrush, like 
10.000.000 polys to Softimage? Exporting to obj get zbrush crashed on 32gb ram 
comp.
Decimating or any other stuff in zbrush gives all kind of weird polygons once 
imported to SI.
Or at least good point how to get proper normal maps.. we are close getting 
them but always something gets messed up. Any point to guide or something or 
tips would be great. Thanks

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