Hey Mirko, Check out Xnormal. It can handle pretty much any mesh you'll toss at it and it's free. Zbrush normal map export is useless for the most part. You can't have a separate low to point at the high rez sculpt. The high rez model must be the low rez model via subdivs (and needs to have uv's) to get it to work. That's janky as hell because the low never lines up to the high very well and results in shite bakes.
From: [email protected] [mailto:[email protected]] On Behalf Of Mirko Jankovic Sent: Thursday, March 27, 2014 12:12 PM To: [email protected] Subject: Re: really hgih poly zbrush to SI No no decimate works fine but once in Softimage there are bunch of polys very sharp and small like very high noise on dense mesh applied. Now idea was to get full high poly mesh into SI and use Ultimapper as I;ve got some really god results form it creating Normal map. But ZBrush is crashing exporting so dense meshes so I guess it would be better to check out other options like zbrush normal map export, which I never got good result from but then again I'm in war with ZBrush, totally out of logic for me :) Will do soem more checking in that option. On Thu, Mar 27, 2014 at 4:40 PM, Tim Crowson <[email protected]<mailto:[email protected]>> wrote: Mirko, I'm curious about what kinds of errors you get when you try to decimate the mesh. That has always worked extremely well for me. Now the result will be a bunch of triangles of course, but it works great (especially depending on how far you need to be from it). I think you could get your 10M down to 1M and have a manageable mesh that still has tons of detail. -Tim On 3/27/2014 10:05 AM, Mirko Jankovic wrote: Anyone have good idea how to get really high poly obj from zbrush, like 10.000.000 polys to Softimage? Exporting to obj get zbrush crashed on 32gb ram comp. Decimating or any other stuff in zbrush gives all kind of weird polygons once imported to SI. Or at least good point how to get proper normal maps.. we are close getting them but always something gets messed up. Any point to guide or something or tips would be great. Thanks --

