Hey Mirko,
Check out Xnormal. It can handle pretty much any mesh you'll toss at it and 
it's free. Zbrush normal map export is useless for the most part. You can't 
have a separate low to point at the high rez sculpt. The high rez model must be 
the low rez model via subdivs (and needs to have uv's)  to get it to work. 
That's janky as hell because the low never lines up to the high very well and 
results in shite bakes.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Mirko Jankovic
Sent: Thursday, March 27, 2014 12:12 PM
To: [email protected]
Subject: Re: really hgih poly zbrush to SI

No no decimate works fine but once in Softimage there are bunch of polys very 
sharp and small like very high noise on dense mesh applied. Now idea was to get 
full high poly mesh into SI and use Ultimapper as I;ve got some really god 
results form it creating Normal map. But ZBrush is crashing exporting so dense 
meshes so I guess it would be better to check out other options like zbrush 
normal map export, which I never got good result from but then again I'm in war 
with ZBrush, totally out of logic for me :) Will do soem more checking in that 
option.

On Thu, Mar 27, 2014 at 4:40 PM, Tim Crowson 
<[email protected]<mailto:[email protected]>> wrote:
Mirko,

I'm curious about what kinds of errors you get when you try to decimate the 
mesh. That has always worked extremely well for me. Now the result will be a 
bunch of triangles of course, but it works great (especially depending on how 
far you need to be from it). I think you could get your 10M down to 1M and have 
a manageable mesh that still has tons of detail.

-Tim

On 3/27/2014 10:05 AM, Mirko Jankovic wrote:
Anyone have good idea how to get really high poly obj from zbrush, like 
10.000.000 polys to Softimage? Exporting to obj get zbrush crashed on 32gb ram 
comp.
Decimating or any other stuff in zbrush gives all kind of weird polygons once 
imported to SI.
Or at least good point how to get proper normal maps.. we are close getting 
them but always something gets messed up. Any point to guide or something or 
tips would be great. Thanks

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