Mirko,

I'm curious about what kinds of errors you get when you try to decimate the mesh. That has always worked extremely well for me. Now the result will be a bunch of triangles of course, but it works great (especially depending on how far you need to be from it). I think you could get your 10M down to 1M and have a manageable mesh that still has tons of detail.

-Tim

On 3/27/2014 10:05 AM, Mirko Jankovic wrote:
Anyone have good idea how to get really high poly obj from zbrush, like 10.000.000 polys to Softimage? Exporting to obj get zbrush crashed on 32gb ram comp. Decimating or any other stuff in zbrush gives all kind of weird polygons once imported to SI. Or at least good point how to get proper normal maps.. we are close getting them but always something gets messed up. Any point to guide or something or tips would be great. Thanks

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